Town government and judicial officescounty_government
Character appointments, town ordinances, private petitions and court files with BCC jail orders.
Government and court walkthroughDeadwater County RP
Get settled in Valentine, find your first trade, and build a life in the county.
Start your first sessionNewspaper editions, the Writer profession and current wanted notices
Public trades, appointed careers and owner-hired work
Your first hour in Valentine
Call, command and work with your pet
Buy a horse, build a breeding camp and raise a foal
Find the owner menu, hire help and tend livestock
Mine routes, marked deposits, processing and your ore sack
Buy your kit and wash a batch at the Dakota River
Plant seeds, gather materials and learn recipes
Stock shelves, serve customers and manage the till
Ferment mash and work a three-stage still
Buy a wagon or take a robbery contract
Follow hints and collect cards
Homes, banks and the postal service
Police, doctors and business roles
Bull riding, saddle broncs, racing and clown shifts
Track and capture a live NPC for the Valentine sheriff
Signs & wanted postersPost a wall sign, issue a notice, or read the jail board.Rescue a traveler or survey the railway
Ranch deliveries, contracts and horse auctions
General stores, guns and tools
Wagons, pets, camping and Guarma
Prompts, permissions and common problems
Native table play with an NPC dealer
Sip a drink or sit down to a bowl of stew
Build a colony, tend its needs and harvest honeycomb.
Buy a motor car, fuel it and store it in a town garage.
Take a flight using the balloon operator’s rental menu.
Buy a bird and challenge another nearby player in Valentine.
Follow clues and face dangerous animals with up to four hunters.
Brush, feed and revive your horse with the correct supplies.
Private rooms, storage and rental income
Shared rounds at hotel games desks
Shovel, grave plots and saved finds
Officials, petitions, hearings and court orders
Workbench access, previews and purchases
Open /guide and choose Find an activity. Search or filter the list, check what to bring, and choose Set route. The game closes the guide and draws your route. How it works opens the matching handbook chapter. Resources that are stopped are marked unavailable. Distances are straight-line estimates, not road travel distances.
The Trail passport tab contains eight stops: the four county mines, Valentine and MacFarlane’s training yards, and the Blackwater and Rhodes depots. Visit a stop, open the passport and press Stamp this stop within 30 metres. Any living character can explore; the trainer job is only needed for training horses. Stamps persist per character across reconnects. Visit all eight for the County Explorer journal title. This exploration activity has no entry fee, cash payout or gameplay buff.
Open chat and type /guide to read this handbook in game. Press Esc or choose Return to game to close it.
/hudlayout in chat to move status icons to a comfortable spot./myJob.Browse activities · Open mod index
Picking up a dropped item: close your inventory, stand within 1.5 metres of the drop, and hold G at the “Take from floor” prompt. Leave two metres between you and other players while collecting it. Food, bait and other catalog items now have matching inventory pictures.
Use ready-to-eat food and bottled drinks from your inventory. A peach or pear restores 12 hunger and 5 thirst. Raspberry water restores 25 thirst. Milk restores 10 hunger and 25 thirst. Ordinary honey restores 15 hunger; Manuka honey restores 20.
Refillable water bottles, buckets and canteens have several servings. A clean-water serving restores 50 thirst; river water or a dirty-water serving restores 25 and can cause sickness. At a river, crouch in shallow water, stay still and use the Drink prompt. At a pump, stand beside it and use Drink. Finish the animation before moving away.
Raw meat and eggs are cooking ingredients. Cook them at the campfire or a cooking location; bring a Cooking Pan when the recipe requires it. Horse-feed items are used through the horse-care system.
Browsing a store: choose Buy, then use Choose category to browse stocked sections. Each row shows the item name and price. Select a row, review its picture, level and stock, then choose the quantity and confirm the purchase.
At your ranch management point, hold B, then choose Ranch Business: Produce, Wages & Herd Trails. This upgrade uses your existing BCC ranch, livestock and VORP cash. Your horse breeding camp and stud agreements remain separate.
Each production activity has a five-minute ranch-wide cooldown from starting. A failed or abandoned attempt must wait too. Manure chores place fertilizer in the produce ledger. Existing milk, eggs and wool already in an inventory stay there.
Select milk, eggs or wool in the produce ledger and choose a buyer at least 150 metres away. A delivery reserves 10 units from stock. Follow the map route and hold G at the buyer to unload. You may travel on foot, horseback or by wagon; this is a small produce consignment, with no spawned cargo wagon. The trip must take at least 90 seconds and finish within 30 minutes. One delivery may be active per ranch.
| Load | Ranch receives |
|---|---|
| 10 milk | $20 |
| 10 eggs | $10 |
| 10 wool | $30 |
Delivery money goes into the ranch ledger. Owners withdraw profit through the original Ledger menu. Employees earn their configured work wage when the ledger can fund it. Use Resume marked delivery route after reconnecting. Backspace hides the route; it does not refund or cancel the shipment. Cancel delivery and return stock returns the reserved produce. Expired deliveries return stock the next time the ranch business ledger is opened.
Work history records collections, deliveries, roles, wage changes and payouts. If a cash or inventory API fails during a transfer, the record is held for staff review instead of automatically repeating a potentially completed payment.
Existing single-destination herding still works until a custom trail is saved. Livestock sales use the existing sale barns, count the surviving animals actually present, and pay according to their condition. The server checks the animals and calculates the price.
The owner can use Rename or relocate ranch. To relocate, first put away animals and finish or cancel deliveries. Choose a location within 5 kilometres, then hold the confirmation prompt. Other ranches need a 50-metre buffer beyond both property radii. Moving preserves ownership, livestock, cash and employees but clears all work locations and the herd trail. Set them again on the new terrain. A previously owned chicken coop can be placed again without another purchase.
Buy and keep a horse. At a BCC stable, G opens the shop, L calls the selected horse at the stable and R returns it. Buy a horse, choose its gender when offered, name it, select it and call it. Use /countyhorses to read its database ID and gender. Approach within three meters of your called horse and type /horseInfo for bonding and XP. BCC Stables handles ownership. Coal Stables provides coat, color and tack customization. The horse preview appears to the right of the editor. Use Rotate Left/Right to inspect its coat and tack, and Zoom In/Out for details. Save the appearance and call the same horse again to verify it.
Trainer job only: the special exercises and wild-horse registration/sales require the trainer role: internal job horse, grade 0 or higher (legacy trainer is also accepted). Ordinary owners keep normal, slower bonding by riding, leading, brushing, feeding and watering. They do not need to buy lessons to bond with their own horse.
/horsetraining beside your horse./tamingcontrols mouse, /tamingcontrols gamepad or /tamingcontrols keyboard to choose input.Training exercises take about 40–55 seconds. Breeding horses cannot take exercises. Walking away, changing character or disconnecting cancels the session. Only trainers receive the faster travel/care XP; regular owners retain their normal pace.
The character who will own the breeding camp does the placement. You can set it up before buying horses. The starting equipment is built into the /horsebreeding command. Your first visible confirmation is a map marker and a menu. The physical props appear as you place the three care stations.
/horsebreeding. Look for the horse marker on your map and Temporary Horse Breeding Ranch in the menu. At this point your camp exists. Opening the command again during the same active camp brings back its menu. Close lets you walk around./horsebreeding again, choose Set Foal Care Locations → Feed Hay [NOT SET] and click it while standing there. Look for a hay bale and hay pile nearby, the “set and saved” notification, and Feed Hay [SET]./horsebreeding and choose Set Foal Care Locations → Fill Water [NOT SET]. A trough appears beside you. Its position and heading follow where you stood and faced.Use the camp. Choose Buy or Find Ranch Supplies to stock chores. The configured purchase gives 45 supply units for $50 cash or 3 gold. To start breeding your own pair, follow the registration steps below. Invited helpers can work the stations after the owner places them.
Move the whole camp. Choose Pack Up Breeding Ranch to clear its marker, props and spawned ranch animals. Ride to the new site, enter /horsebreeding and place the three stations again. If setup reports that you are too close to town, move farther into open country and retry.
Breed horses you own.
/countyhorses./horsebreeding at your camp. For your first visit, follow the camp placement steps above./hbrrequest; an accepted helper opens /friendshorsebreeding to assist with supplies and chores. Registration, breeding and claiming belong to the owner.Two owners, one foal. DeathnTaxes owns the stallion and Chance owns the mare. Each needs a livestock ranch for the county contract. Chance registers his mare at his portable camp and puts at least the agreed fee in his ranch ledger. With example horse IDs 14 and 27, DeathnTaxes runs /stud offer 14 27 12. Chance runs /stud list, checks the horses and $12 fee, then /stud accept 5 if the contract ID is 5. Acceptance pays the stallion owner, records the pregnancy and assigns the foal to the mare owner. Chance checks Foal & Mare Stats. An unused offer can be closed with /stud cancel <contractID>.
Browse activities · Open mod index
Visit a Coal custom-coat marker, such as Valentine Custom Coats at -374.33, 786.83. Select your owned horse, then preview changes before saving.
Remove or reset a customization: use Remove this item in a tack or mask section, Remove this hair in a hair-style section, or Reset to default for coat colors, size and finish. Physique also has Remove mustache. Eyes, Skull Paint and each flame region have their own removal choice. These affect your preview first: choose Save appearance to keep them, or Discard to return to your saved look.
If nothing changes: read the message beside the preview. Choose a mane/tack style first if requested. Texture and flame options show loading or failure messages; they cannot be saved while their assets are unavailable. If a color channel has no visible effect, choose another channel or pattern. Gender cannot be changed while breeding.
/cook beside it. Bring a Pan and Meat for Grilled Meat. Follow the cooking walkthrough, including collecting your finished food. Other crafting stations show their own recipes and requirements.Open your inventory, select a ready-to-eat food and choose Use. Peaches and pears restore 12 hunger points; bread restores 15. Breakfast restores 35; grilled meat, cooked venison, mutton and pork restore 30. Beans restore 25. Sweets and desserts restore 8–25 depending on the item. Eating shows your resulting hunger percentage; it cannot rise above 100%.
Food products in the current general-store and cooking catalogs have eating handlers. Raw recipe ingredients still need cooking unless their item is explicitly edible. Wait for an eating action to finish before using another food.
Mining: the ore/gold-bar icon marks the deposits. Ore Processing: the crate icon marks the processing and collection point at each mine entrance. All four mines have both markers. Walk up to the blue ground marker on foot and press E, or open /mining while standing there.
| Material | Shop pays per item |
|---|---|
| Iron | $1.00 |
| Copper | $1.25 |
| Coal | $0.50 |
| Stone | $0.10 |
| Gold Nugget | $5.00 |
These are raw-material buyers. Iron and copper bars are different items. You may keep ore for crafting or player trade instead.
Open /mining to choose a mine, set a route, and check your personal paydirt and ore sacks. No job assignment or daily processing allowance is required.
/mining and press Route to mine & processing. Start with Annesburg for coal and iron. The map marks each mine entrance.| Mine | Where to go | Materials |
|---|---|---|
| Annesburg Colliery | Annesburg mine entrance | Coal and iron |
| Kamassa Mine | Southwest of Annesburg | Copper and stone |
| Beryl’s Dream Mine | Big Valley, west of Strawberry | Iron and copper |
| Gaptooth Breach Mine | Southwest of Tumbleweed | Copper, stone and a higher chance of gold |
Each batch yields 3–6 of the primary material and 1–2 of the secondary material. Gold is a chance bonus, not a guaranteed payout. These are items, not automatic cash.
That deposit is recovering for 3 minutes. Move to another gold marker. Deposits are shared, so two players cannot work the same one at once. Your sacks hold 60 paydirt and 500 processed materials. Process and collect to make room; there is no daily quota.
Saved paydirt and ore stay with your character across reconnects and server restarts. Unfinished work does not grant rewards or consume paydirt. Use /mining cancel to cancel work and /mining clearroute to clear the route.
If a collection shows a staff-review reference, give that reference to staff. It means delivery was interrupted and needs checking before another delivery is attempted.
gold_flakes with a 10% chance of one extra gold_nugget. These are satchel items. Panning wears the pan by two durability points per attempt.wateringcan from a pump. A dirty can is a different item. If the build preview never appears, step into recognized shallow water on foot.Prize meets are separate from free practice and regular course-record attempts. Go to the Deadwater Rodeo start, then walk about six metres left and four metres behind the start line. Press the Events / Tickets / Betting prompt to open the arena counter. These activities use your normal VORP cash.
| Money source | Who receives it |
|---|---|
| Organizer-funded base prize (default $100 per event) | The event winner; tied winners share it. |
| Rider entry fees | 100% goes to that event’s winner. |
| Betting pool | 70% goes to winning bettors in proportion to their winning stakes. 30% goes to the winning rider. |
| Spectator admission | 100% is divided equally among events that produce winners, then shared among any tied winners. Paid after the meet. |
Example: a $100 base prize, four $5 entries and a $200 wagering pool make a $180 rider prize before admission. That is $175 profit after the winner’s $5 entry fee. If the meet has eight $20 spectators and two events with winners, that event receives another $80 in admission revenue: $260 total, or $255 net after entry. Winning bettors divide $140 according to their winning wagers.
If nobody backs a winner, all wagers back the winning rider(s), or nobody qualifies, the wagers are refunded and no betting share is taken. If nobody qualifies, entry fees and the unused organizer prize are also refunded. An event with fewer than two riders is cancelled and refunded. A restart cancels unfinished events and refunds their entries and wagers plus meet admission; already settled event payouts remain valid. Remote views from outside the ticketed footprint cannot be hidden in the open world.
VORP admins or the on-duty rodeo clown can use the Organize tab. Select the event card, set a base prize of $50–$500 per event (default $100), check the total funding and press Fund & open registration. The organizer’s cash funds those guaranteed prizes immediately. Spectator fees, rider entries and the 30% wagering share increase the riders’ earnings; no house cut is taken. Do not move the arena while a meet is active. Unused event funding is returned through the cashier. Cancel between rides using the organizer’s button; an animal still in the ring must clear first.
Park wagons outside the spectator area and enter on foot. Normal cash transfers are handled automatically. If a cash API or database interruption leaves an ambiguous transfer, the cashier pauses and records it for staff review instead of issuing a duplicate payment.
/rodeo practice bull for a bull or /rodeo practice bronc for a bucking saddled mustang. For an official score, go to the Deadwater Rodeo start on foot and use /rodeo bull or /rodeo bronc. The contractor supplies a saddled bull or bronc and collects it after the ride. You do not need to buy a saddle./rodeo cancel to withdraw./rodeo controls mouse, /rodeo controls gamepad, /rodeo controls keyboard or /rodeo controls auto. Adjust mouse sensitivity with /rodeo sensitivity 2; allowed values are 0.25 to 6. Your choice is saved./rodeo board bull or /rodeo board bronc for the top five official riders. Practice does not change the record board./rodeo practice barrels to ride a cloverleaf around three barrels, /rodeo practice poles to weave out and back through six posts, or /rodeo practice sprint for a turnaround sprint. Only you see your practice course./rodeo cancel to leave. Practice times are private.Once a marshal places the arena, ride to the Deadwater Rodeo map blip. Inside the start marker, use /rodeo barrels, /rodeo poles or /rodeo sprint. One rider uses the official course at a time. Falling, leaving the course, or moving off the start during the countdown ends the heat. Check the top five riders for an event with /rodeo board barrels, replacing barrels with poles or sprint. Entry is free.
/rodeo duty. One clown works the ring at a time. Between heats, stand on foot at the entrance and use /rodeo show to wave in the next rider and announce the heat./rodeo drill. Hold at each of the two marked escape lanes for two seconds, then return to the start and hold there. A completed drill pays $10 once every ten minutes. If a rider enters, the drill ends so you can cover the live heat./rodeo off to clock out. Leaving the area or changing jobs also ends your shift./pet, choose your animal, then Call pet. A purchased pet normally appears immediately. “Out” means the pet is currently spawned; “Home” means you can call it./pet and select it. Choose Follow me, Stay here, Come here / recall or Send pet home./petpassive to stop combat and disable defense; use /petdefend to enable it. This preference is saved per pet on your computer. /petcome recalls immediately and pauses automatic defense for 10 seconds. Follow and Stay also pause defense for 10 seconds; after that, a defensive pet can leave its waiting spot to protect you. Defense safely drops any fetched carcass first./petattack. Use /petcome to cancel and recall immediately. Attack ends automatically after 20 seconds or when the target dies. Owned horses and your other pets cannot be selected./petfetch. Your dog runs to it, carries the same carcass back, and drops it near you. Collect it normally. Stowed, attached, mission-controlled and other players’ controlled animals are excluded. This does not create inventory items or pay money.Dogs and alligators support Attack and Defensive/Passive modes. Fetch remains a dog command. Cats, frogs, sheep and farm pigs use Follow, Stay and Come Here; their native models do not have a supported attack in this resource. With several pets out, shortcut commands choose your nearest pet. Use the menu to choose a specific pet.
| Command | What it does |
|---|---|
/petfollow | Follow you again |
/petstay | Wait at the current location |
/petcome | Cancel Attack or Fetch, return, and pause defense for 10 seconds |
/petattack | Attack the aimed target |
/petfetch | Retrieve nearby small game |
/petdefend | Enable automatic protection |
/petpassive | Stop combat and disable automatic protection |
Put a readable notice on a wall, fence panel or wooden board. These signs stay in place across restarts and expire after 30 days.
/sign./notices. The author and staff can edit it or remove it. Removal asks you to click again to confirm.Each character can have six active notices. Leave at least half a metre between signs and room around the official jail board. Signs are fixed to their chosen position, so use permanent scenery rather than a wagon or movable object.
On-duty law and staff first use /wantedtarget SERVER_ID to bind the suspect’s actual character, then /wantedposter within ten minutes. Place the preview, enter the charges, and choose wanted level 1–5 and difficulty. Rewards are calculated from those settings. Read the finished notice for its delivery command. Follow the capture, handoff and jail walkthrough.
Every town has its own NPC roster. Look for the town’s Wanted board on your map. There are 72 named NPC contracts across 12 locations, six per location. Each board displays three at a time.
/notices. World posters appear while you look at the board; the full reader stays open until you close it./countyhunt turnin. Both you and the actual suspect must be near the handoff. A live suspect must still be hogtied./countyhunt route restores your route. /countyhunt help repeats capture instructions. /countyhunt cancel returns the warrant without payment. Active contracts last up to 30 minutes; teleporting, death or losing the actor can end one.
Every board also has Law-issued warrants · All towns. These are real character notices posted by authorized law officers or staff. Read a notice for its ID and target. They do not create an NPC copy or reveal a live player location.
/wantedtarget SERVER_ID to link a connected character, then /wantedposter within ten minutes. Place the notice on a wall or board and fill in the crime, wanted level and difficulty. The notice appears in every town board’s law section./countyhunt deliverplayer NOTICE_ID PLAYER_SERVER_ID. A successful live handoff books the player into BCC Law jail for two minutes per wanted level (2–10 minutes). A successful handoff closes that notice countywide and pays once.| Board / handoff | Live prisoner destination |
|---|---|
| Valentine | Valentine |
| Rhodes | Rhodes |
| Saint Denis | Saint Denis |
| Strawberry | Strawberry |
| Blackwater | Blackwater |
| Armadillo | Armadillo |
| Tumbleweed | Tumbleweed |
| Annesburg | Annesburg |
| Van Horn | Annesburg regional jail |
| Wapiti | Valentine regional jail |
| Colter | Valentine regional jail |
| Guarma | Sisika prison |
Wanted papers appear within three metres; board papers also require looking toward the board. NPC portraits prepare automatically when you look at or read a board. They use the wanted NPC's model and outfit. Allow a few seconds the first time a face loads.
/wantedphoto PLAYER_SERVER_ID from anywhere on the map. The subject must be online with a character selected; you do not need to stand near them. Leave off the ID to record yourself. Wait for the appearance-recorded message./wantedposter, aim at a board or wall, and enter the wanted details. The recorded character is attached automatically./wantedphoto for the same character updates their portrait.Staff verification: the native player portrait has been visually confirmed. The new board integration, NPC rendering and saved-player reconstruction still need their in-game acceptance check.
Find Valentine Trail Work on your map outside Valentine Station, near the post office. Approach the green marker and use the on-screen prompts, or enter the commands below. You can do either contract alone with any civilian job.
/trail rescue. The dispatcher marks a location near the wagon stand or in the station yard./trail survey.Type /trail to repeat your current instructions or /trail cancel to abandon a contract. Each type pays once per character every 15 minutes. You can take the other type while one cools down. Finish within 30 minutes.
Use /county at a depot to see its name. Each depot has a 45-meter interaction radius. Centers are Valentine (-368, 784, 116), Blackwater (-875, -1328, 43), Rhodes (1230, -1295, 76), Tumbleweed (-5517, -2940, -2) and Colter (-1345, 2431, 307).
Run a freight job. Two characters each own a ranch. The issuer deposits at least $10 into their ranch ledger. At Valentine the issuer runs /freight post rhodes feed 10. The hauler uses /freight list to get the ID and /freight load 4 at the departure depot if the order is 4. The game records a manifest. Ride to Rhodes, verify the depot with /county, and type /freight deliver 4. The $10 reserved when the order was posted goes to the hauler's ranch ledger. Other cargo types are tack and provisions. Use /freight release 4 to release a loaded order or /freight cancel 4 as the issuer to cancel an open order.
Run a horse auction. The seller brings a living, owned horse that is clear of breeding registration. Both players meet at the same depot. Check IDs with /countyhorses. Seller runs /ring open 14 25 for horse 14 with a $25 opening price. Buyer checks /ring show and runs /ring bid 30. Stand within four meters for the seller to run /ring close. The buyer accepts the horse sale prompt. Check the horse now appears in the buyer's list and $30 moved from the buyer's pocket to the seller's. Open rings are temporary. Use /ring cancel to end an open ring.
Each town has its own newspaper and edition archive. Everyone can read. Writer is admin-assigned because publication is a trusted role; it is not available at the public job center. Staff assign writer, grade 0 (Reporter).
Type /newspaper anywhere, select a town and choose Read latest edition or an older issue. You can also use the L newspaper prompt beside its civic office. Open /guide → Find an activity and search “newspaper” for the routes. Reading and publication are free.
/newspaper, select the town and choose Writer’s desk → Create an edition.Published text stays fixed. Publish corrections in a new edition. Authors and staff may Withdraw edition with a reason; the record is retained. Changing jobs removes editing/publication access. Writer grants no law powers or business administration.
The Town wanted page shows the current rotating NPC bounties for the selected town and the active county-wide player warrants that also appear on its sheriff board. It uses the same character portraits as the wanted posters, names, alleged crimes, wanted levels and alive/dead rewards. The bulletin refreshes every 30 seconds while open, including completed or expired notices. Writers cannot edit it. Go to the sheriff board to accept a contract; the newspaper cannot start one.
Portraits prepare automatically when brought into view. A person without a recorded poster portrait is marked No portrait on file. This page is current information, separate from the historical text of archived editions.
Interview ranchers, report court hearings, advertise player businesses and announce rodeo meets. Classifieds are articles in an edition. There is no automatic publishing wage or paid-advertisement checkout; agree any reporting or advertising fee with the customer through roleplay.
Visit the Valentine Job Center at −192.60, 627.36, 114.03. Hold the displayed G prompt. Its three sections separate public professions, activities and appointed careers.
Choose Choose a profession, read its benefits, then Confirm – change my profession. The server assigns the correct rank. A successful change has a ten-minute cooldown.
| Profession | What it unlocks |
|---|---|
| Horse Trainer | Accelerated bonding exercises, trainer-only wild-horse registration and customer training with owner approval. Ordinary owners retain normal bonding. |
| Rodeo Clown | Clown shifts and event hosting while working as a clown. Event rules and payment checks remain in force. |
| Wainwright | Own and trade ten wagons instead of five. Repairs restore twice the usual wagon condition while using the hammer once per repair. The wagon must belong to you. There is no separate exclusive wagon-crafting workshop. |
| Gunsmith | County Gunsmith customization and VORP weapon crafting. Customers approve quotes; parts and cash are still required. |
| Civilian | Leave a public profession while retaining access to public activities. |
Already employed? The center cannot replace law, medical, unknown or registered business employment. Ask the employer or staff to release that job. Choosing your existing profession preserves your rank. A stopped profession resource is temporarily unavailable.
Mining, gold panning, farming, beekeeping, hunting, fishing, gathering, oil work, public contracts, NPC bounties, cooking, moonshining, grave digging and rodeo competition use activity rules, equipment and locations rather than a new profession. Check /guide → Find an activity for routes.
Tobacco: Indian Tobacco is now ordinary farming. You do not need the old tabak job; seeds, supplies and planting rules still apply. Writer: an admin-appointed newspaper profession. Draft and publish town editions, with a live wanted page sourced from the sheriff boards. Newspaper walkthrough.
Staff appoint Writers, law officers, clinical doctors/healers and license issuers. Sheriff, mayor and judicial offices use the government appointment system; they cannot be claimed at the public job center. On-duty law receives operational alerts. Going off duty does not create a public profession.
Staff appoint law and medical roles. Law uses /goonduty and /pmenu; doctors use /medic. Medical and law alerts remain separate.
Staff must assign one of the supported medical jobs. Stand within two metres of the patient and use /medic to inspect them. The patient menu now includes Restore health (two bandages, eight seconds), Stop bleeding (Needle and Thread), and Revive (Morphine or Smelling Salts). Obtain the required supplies at a medical cabinet. Stay within three metres throughout health treatment; leaving, changing characters or losing the medical job cancels it. Health treatment has a 30-second patient cooldown. Treat bleeding separately. A clinician can also use Treat my injuries from their own medical page.
Medical alerts go to clinical jobs. Law alerts go to on-duty law. Being a police officer does not grant treatment powers.
Use /goonduty, then /pmenu. The menu covers ID checks, cuffs, escorting, wagon transport, cash fines, jail/release and community service. A fine takes the full amount of carried VORP cash; insufficient cash is rejected. Bank-account seizure is unavailable and is no longer offered as a working fine option.
At a law cabinet, an on-duty Sheriff/Chief can hire a nearby civilian as an off-duty grade-0 recruit, dismiss a lower-ranked member of the same department, and manage funded department cash. A recruit must first be released by their previous employer. Promotions remain staff-controlled. A Sheriff civic appointment is separate from the VORP job and does not grant another town's office.
Community service: escort the person to the Blackwater construction site, then assign 1–100 tasks. The person follows the work blip and presses the displayed interaction key. Progress is saved, resumes on reconnect, and supports repeat sentences. Leaving the service area for ten seconds converts it to a two-minute Blackwater jail sentence.
Ranch, shop and society owners hire their own employees and grant access within their business. Society ranks retain the business job key when hiring or promoting. A manager needs that business’s employee/rank permissions. Ownership does not grant global administration.
Global ranch, society, shop, bank and housing administration requires staff permission. Jobs such as writer, rancher, banker, realtor, storemanager and societymanager no longer bypass those checks. Existing ownership and employee records remain intact.
/goonduty starts duty and /pmenu opens the police menu. Confirm your active job with /myJob if the menu refuses access./medic. Use /sendhelp to request an NPC doctor when eligible./HouseMenu where the housing prompt is available. At an imported cupboard, stand next to it and use /cupboard.Look for the Blackjack map marker at Rhodes Parlour House, Blackwater Saloon or Van Horn. Walk up to a free seat and press R. Tables support up to four players and NPC opponents; you can play when the server is quiet.
Betting and player decisions each allow 60 seconds. A missed decision automatically stands. This installation uses native dealer, seating and card animations with on-screen betting controls.
Available at Valentine, Blackwater, Rhodes, Armadillo, Tumbleweed, Van Horn’s Old Light Saloon, and Saint Denis’s Schiffer Brewery and Doyle’s Tavern.
Use /bartenderclothes if the drunken blackout sequence removed your character’s cached clothing. Moonshine crafting still uses the separate brewing system.
Visit a town general store and open Beekeeping. A Beehive Box costs $40, Queen Bee $20, Honey Bees $5, Bee Smoker $8, Bug Net $5 and Empty Bee Jar $0.50. Sugar, water, wheat and Animal Medicine (Petheal) are colony-care supplies. Existing supplies may appear in another store category.
Wild nests offer another source of bees and honey. Bring your smoker, net and jars and follow the nest prompts. Use /beeclear if a tool remains stuck in your hand.
Find the vehicle dealer at the map marker. On foot, stand at the dealer interaction point and press J. The Ironhorse is configured at $1,000 VORP cash. Check the menu total before purchasing optional accessories.
/carreturn to return your own unoccupied vehicle, or /givekey PLAYER_ID to share temporary access with a nearby player. Temporary keys do not survive a server restart.Find the balloon rental interaction and open the Hot Air Balloon Rental menu. Read the quoted price before choosing Rent. Cancel or press Esc to leave the menu.
Follow the in-game flight controls once the balloon is supplied. The supplied release protects its location, price and control configuration, so this guide does not promise a particular town, fare or key binding. These details still need an in-game check after activation.
Find Cockfight on the Valentine map. Stand within two metres of the arena interaction and press E.
This is a player-versus-player activity. It needs another participant; it does not supply an NPC opponent.
Look for Group Hunting Contracts at Strawberry, Valentine, Annesburg, Saint Denis, Tumbleweed or Emerald Ranch. Approach the mission giver and use E.
These cooperative contracts are separate from the existing BCC legendary-hunting progression. Look for the distinct Group Hunting Contracts label when choosing this activity.
Town general stores now have a Horse Care category. Visit Valentine, Blackwater, Rhodes, Saint Denis, Strawberry, Armadillo, Tumbleweed, Van Horn or Wapiti.
| Supply | Price | How to use it |
|---|---|---|
| Horse Brush | $5 | Summon your horse, stand beside it and use the brush from inventory. It wears down with use. |
| Hay Cubes | $0.50 | Use from inventory beside your summoned horse to feed it. |
| Horse Reviver | $10 | Keep it in inventory and use the revive prompt beside your downed horse. |
Keep your horse nearby and on accessible ground. A horse that is not ready to be brushed may reject another brushing. Stable care also supports the matching carrot and apple items; hay cubes are the dedicated feed supplied here. A nearby foal can receive care through the breeding integration.
VORP cash. BCC shops and the BCC HUD use your VORP character balance. There is no separate BCC cash wallet. Gold is a separate VORP currency; some stable purchases offer a gold option.
/myJob for your role and grade. The character who owns a ranch, horse, camp or batch has access to its owner actions.Search by activity, command, or resource name.
county_governmentCharacter appointments, town ordinances, private petitions and court files with BCC jail orders.
Government and court walkthroughbcc-banksVisit a teller for accounts, transfers, checks, loans and secure storage.
Open walkthroughbcc-chatWider chat lines, smaller text and a dark background make conversations easier to read. Open chat with your configured RedM chat key and type slash commands here.
Open walkthroughbcc-corehudStatus widgets can be moved with /hudlayout and recolored with /hudpalette. Weather temperature is displayed in Fahrenheit, labelled °F. The account panel stays neatly aligned at the right edge; the BCC logo is hidden.
Open walkthroughbcc-craftWhich book? Food: meals; Weapons: weapon assembly; Ammunition: ammunition and molds; Refinery: train oil and petrol. Older Items books open ammunition recipes; older Others books open refinery recipes. Books do not bypass profession or crafting-skill requirements.
Without a book: use your inventory Crafting button beside a compatible campfire/stove or a configured crafting station. Cooking stations and Food books share the same saved meal queue. A cooking station is not required to read a book.
If a craft is missing: check Ready to collect at its original station or with its corresponding book. Full inventory leaves the order available. A rejected recipe should explain the missing tool, ingredients or skill requirement.
bcc-doorlocksApproach a locked door and hold the displayed lock prompt. Your character, job or key must have access.
Open walkthroughmacfarlanes_ranchThe supplied map adds 72 props around the ranch, including horse jumps, barrels, lighting, hitching posts and stable supplies. Ride over to MacFarlane’s to see the layout.
This is an outdoor YMAP, not a new house interior or a scored riding event. Existing ranch ownership, housing, livestock and crafting remain managed by their usual systems.
shellymapAuthorized staff can use /smap. Create a project, search the object catalog, place and adjust props with the editor’s controls, then save the project. Export when the layout is ready.
Projects are saved in shellymap/data/projects/. Exported maps are written inside its stream/ folder; shareable resource packages appear under packages/. Its runtime watches the stream folder. Do not also start a generated package while the same map is loaded from the editor, or props can appear twice.
The editor is English and restricted to staff. It edits map placement; it does not automatically create MLO room portals, housing ownership, stove interactions or ranch boundaries.
bcc-housingUse the property menu to manage access, furniture and the tax ledger.
Open walkthrough/HouseMenu to manage storage, furniture and household access. Ranch employees do not automatically get access to your private home./HouseMenu or your Furniture Book, select the purchased stove and place it using the displayed controls. Confirm placement before leaving./cook.These three placeable stoves use the same cooking menu and recipe queue as campfires. A decorative stove built into a map is not necessarily an interactive cooking object.
Deadwater loads native residential IMAPs as you approach and retries their configured furnishings after streaming. This enables map pieces already included in RDR2; it does not create an interior behind every closed door. Ownership and keys still come from housing.
Bacchus Station also has a custom public interior. It is a station, not a residential property for sale.
Seven additional cabins have native map loading configured but remain outside the sale catalog until their entrances and door access are checked: Heartlands Roadside, Ridgewood Farm, Little Creek North, Roanoke Ridge East, Dakota River, Gaptooth Ridge and Stillwater Creek South.
Placing a stove: cooking stays disabled while placing or editing furniture. Confirm placement, then wait a moment for E — Cook food. Furniture editing checks the house attached to that object; owners and residents with house access may edit it.
bcc-lawOn a law character open /pmenu for duty, jail and police actions.
Open walkthrough/pmenu now checks your current character job each time. An on-duty Police character can open it immediately, including after an admin changes the job or the resource restarts. If you are off duty, use /goonduty first. Sheriff is Police, grade 6. VORP admin status alone does not assign a law job.
bcc-loadscreenThe county loading screen appears while RedM connects. Follow its on-screen skip prompt when loading finishes.
Open walkthroughbcc-loadscreen-helperCloses the connection screen as the game becomes ready.
Open walkthroughbcc-mailboxRegister at a mailbox, share the postal address and check the inbox.
Open walkthroughbcc-medicalDoctors treat gunshot and knife wounds and can check a patient’s pulse. Use /medic for the job menu.
Open walkthroughOrdinary injuries: visit the medical assistant at the Valentine doctor’s office. Stand within two metres and hold G for healing ($20). Use Antidote separately for dirty-water sickness; healing alone does not cure that illness. If downed away from town, /sendhelp requests the NPC doctor and currently charges 25% of your cash.
bcc-shopsLarger shop menus show item names and prices in readable rows. Use Choose category to jump directly to Revolvers, Pistols, Repeaters and other stocked sections.
Open walkthroughbcc-societyAn owner manages employees, ranks, permissions and finances. Use /jobManagement for eligible society jobs.
Open walkthroughbcc-zonenotifyDisplays the configured area name as you cross into it.
Open walkthroughcounty_gallowsLaw and staff: Bring a cuffed or hogtied player or NPC onto the gallows platform in Valentine, Blackwater, Rhodes, Saint Denis or Strawberry. Stand beside the lever and press G — Manage gallows.
Access requires a VORP account/character admin, the county_gallows.manage permission, or an on-duty law job: Police, marshal, lawmen, sheriffrhodes or sheriff. Sheriff grade 6 is supported; off-duty jobs are excluded. If access fails, the message identifies whether your role, VORP death state, instance or server position was rejected. This causes normal in-game death, never character deletion. Each configured trapdoor holds one person. Valentine has separate front and rear slots; releasing one side does not release the other.
Staff commissioning: Test secure/release with an NPC before using this for player events, then observe an NPC execution from a second client. Rope, trapdoor collision and multiplayer visuals are not yet verified in-game.
county_saloon_serviceVisit a saloon in Valentine (Smithfield’s or Keane’s), Blackwater, Rhodes, Saint Denis (Grand or Bastille), Van Horn, Armadillo or Tumbleweed. Approach the female hostess near the bar on foot, look at her, finish any combat or other menu, and press G — Talk to hostess.
This is a non-explicit fade-to-black service. It does not cure medical illnesses or injuries. The prompt appears when you are within about two metres of the hostess and looking at her with a clear line of sight. If a visit fails, check its message before booking again.
bcc-saloonsFerment apples or corn, then distill and bottle the batch.
Open walkthroughdnl-legendhuntingRead the walkthrough for supplies, controls and locations.
Open walkthroughinsider_hotairballoonRead the walkthrough for supplies, controls and locations.
Open walkthroughrco-ironhorseRead the walkthrough for supplies, controls and locations.
Open walkthroughrco-vehiclesRead the walkthrough for supplies, controls and locations.
Open walkthroughhaegtes_beekeepingRead the walkthrough for supplies, controls and locations.
Open walkthroughvorp_bartendersRead the walkthrough for locations, controls and prices.
Open walkthroughNt_BlackjackRead the walkthrough for locations, controls and prices.
Open walkthroughbcc-oilBuy a company wagon for legal work or visit the criminal contact.
Open walkthroughbcc-nazarBuy a hint from Madam Nazar or search the map for collectible cards.
Open walkthroughcounty_leisureCounty-owned implementation with multiple hotel renters, player hotel businesses, VORP cash roulette and persistent grave cooldowns.
Hotels · Roulette · Grave diggingbcc-ranchLivestock placement is free. Set Chicken Coordinates and other grazing/herd locations inside your ranch radius. The separate Buy Chicken Coop action costs $200 in pocket cash for the first purchase; moving an owned coop is free. Permission or boundary failures show their own explanation.
Your ranch at MacFarlane’s/HouseMenu inside it to manage your home.The ranch owner or an assigned manager can save herd destinations inside the ranch radius, including near its center. Keep livestock spawn points a few steps inside the boundary. Confirm the location with the displayed placement control and wait for success. If saving fails, the notification now explains whether the selected ranch, access, coordinates or boundary caused the rejection; reopen the correct ranch menu before trying again.
Shared livestock: animals load when anyone is within twice the ranch radius (a 150-metre ranch loads within 300 metres). Walking between pens does not reset them. After everyone leaves that range, they unload after 30 seconds. Allow a few seconds for animals to load when arriving.
Chores and feeding: place chore locations inside your ranch, including near its centre. Set the feed wagon parking spot and herd location inside the boundary. Drive the feed wagon within 15 metres of the herd and wait for the animals, then unload the shared hay. Carry each bale at least 3 metres from the wagon while staying inside the ranch.
bcc-horsebreedingPlace your private camp with /horsebreeding, then stand at each care station to place the hay, water trough and bedding. Register your horses and check pregnancies in Foal & Mare Stats.
How to place the camp and all three care stationsbcc-stablesUse G at a stable to buy and select your horse. L calls it at the stable and R returns it. A trainer NPC accepts a freshly tamed wild horse while you are still mounted. The trainer job code is trainer, grade 0.
Horses, trainers and horse breedingcoal_stables_vorpVisit a Coal custom-coat marker, select your owned horse and use the dedicated customization tabs. Coats contains named dun, paint, Appaloosa, roan and classic families plus Advanced colors. Preview, rotate and zoom, then choose Save appearance. Discard restores the last saved look.
Using the horse editorbcc-goldpanningBuy the wash table, mud bucket, watering can and pan at a general store. Fill the can at a pump, then take the kit to shallow water. Each successful wash gives five gold flakes.
Set up the cradle and complete your first washbcc-farmingWith a hoe and seed, use the seed outside town. Place the plot, water it and return when mature. Start with corn. Buy a hoe, seeds and an empty watering can from Tools at a general store. A first corn plot costs $13 in supplies.
Water, farming, gathering and craftingbcc-waterDrink safely: use a town water pump or clean bottled water. Pump/clean-container drinking restores up to 50 thirst points; river/dirty water restores up to 25 and can cause sickness. The meter stops at 100.
/bath. Wait 20 seconds; Backspace cancels. Your clothing is retained. A completed bath restores cleanliness to 100%.Baths at home: Buy a Bathing Tub ($10), Bronze Bathtub ($250) or Wood-Clad Bathtub ($100) from the housing furniture vendor under Bathroom. Place and save it in your house. Stand beside it on foot and press L at Take a bath (free), or use /bath. The home bath fades to black for 20 seconds and returns you to your starting position with 100% cleanliness. Backspace cancels. One person can use a tub at a time. Only saved housing tubs and configured town baths support this interaction; decorative map tubs elsewhere do not. A bath does not replace medical treatment for bleeding or injuries.
county_rodeoBull riding and saddle broncs with eight-second scores, private practice, barrel racing, pole bending, turnaround sprints and clown shifts.
Open the player walkthroughcounty_warrantsRead a town board for its rotating NPC roster. Six suspects per location; three visible. Return the actual suspect or body to any town handoff. Alive pays more and sends the prisoner to the receiving jail. Completed posters rotate; the 20-minute personal payout cooldown remains.
Read the full wanted-board walkthroughcounty_noticesUse /sign for a wall sign. Law/staff link a real character with /wantedtarget SERVER_ID, then /wantedposter. Every town board lists active law warrants.
Read the full wanted-board walkthroughcounty_trailsSingle-player NPC rescue, escort, mounted survey and railway contracts.
Open the player walkthroughcounty_horse_trainingTrainer-only bonding exercises, owner-approved fees and a gentler 30-second tame.
Training walkthroughcounty_tradeRun /county and /countyhorses. For a first freight trip use two ranch owners and the Valentine-to-Rhodes route. Use /stud for cross-owner breeding and /ring for public horse auctions.
Freight, auctions and county depotsbcc-minigamesA ranch or other activity starts its own minigame when required. Follow its on-screen inputs. If the chore opens but its minigame fails, check this resource and the calling resource in txAdmin.
Your ranch at MacFarlane’sbcc-utilsRanches, horses and other BCC activities call these shared services. An RPC error normally includes the name of the activity that called it. Capture that name and the first Lua error above the traceback.
bcc-acidtripThe county uses a separate Peyote Button item. Buy one under Tools, find a safe outdoor spot and use it from your satchel. It consumes one and starts the configured visual effect or hallucination.
Resource sourcebcc-binLook for the searchable bin in the configured west-side locations around -4320, -2433. Approach the bin and follow the search prompt. It moves after use and the server limits repeat searches.
Resource sourcebcc-blindfoldFor a first test use /blindfoldme followed by /unblindfoldme. With another player nearby, /blindfold and /unblindfold target the nearest player. The blindfold inventory item also starts the interaction.
bcc-boatsVisit Lagras Boats at 2123.95, -551.63, 41.53. Use the dealer prompt, select a hull, check the price, buy it and select your owned boat to launch it. Use the boat menu to return the vessel or access its equipment. Steam boats use fuel.
Resource sourcebcc-campPitch a complete camp: dismount in a wide, flat clearing outside town, away from other camps. Type /SetTent. The preview contains the flag, trader tent, bedroll, campfire, seating, table, storage chest, hitching post, lantern, supply wagon and Cripps.
/cook. Bring a Cooking Pan ($5, general store → Tools) and the ingredients listed by the recipe./packcamp. This removes the camp from the world while keeping stored items and purchased furniture. Use /SetTent elsewhere to pitch it again.Existing flag-only camps: pack up once and pitch again to receive the full layout. Included pieces cannot be sold for money. Additional furniture uses the same grounded preview; only purchases recorded by this update receive a refund when removed. The supply wagon is a fixed camp prop.
If an old tent remains after packing up, the server needs the first full restart after this update to clear entities created by the previous version.
Lie down at your tent: stand on foot beside the tent or its bedroll and hold G at Lie down / Rest. Press Backspace at Get up to stand. Rest is available to the owner and camp members. It does not skip time or cure illness. Packing up the camp stops resting.
What can I craft here? The campfire opens food recipes with E, /cook, or the Crafting button in your inventory while you stand beside the fire. Select a recipe, choose Craft, enter the quantity, and wait. Reopen the menu and choose Check Completed Crafting → Collect to receive the items. Keep your Cooking Pan and the exact ingredients in your satchel. The camp table and supply wagon are furniture, not general crafting stations; other recipe categories use their configured stations or craftbooks.
bcc-colormapStaff with permission for command.colormap can use /colormap, select a zone, and adjust its visibility and color. Open the world map to verify the change.
bcc-customblipsOpen the world map and look for sheriff-office markers. Access to individual markers follows the resource config. Staff can edit the location, label and group restrictions there.
Resource sourcebcc-deferralcardsThis lets another resource present a card while a player connects. Server staff can find its examples in the resource folder. Normal joins use the existing server login.
Resource sourcebcc-discordThis provides webhooks to other scripts. A consumer needs a configured webhook to deliver anything. No Discord channel was configured in this expansion.
Resource sourcebcc-documentsBring cash to the document clerk in Valentine at -175.29, 631.92, 114.09. Use the clerk prompt and select an Identity Card ($15 initially) or a license. Use the resulting item to show the document. Carry paper for commands that require stationery.
Resource sourcebcc-guarmaVisit Saint Denis Port at 2662.75, -1542.85, 44.92. Use the port prompt, pay the $25 outbound fare and follow the boarding menu. Use the Guarma port for the return trip and check its fare before leaving. Annesburg and Quaker’s Cove also have ports.
Resource sourcebcc-holidaysLook for a gift near the Valentine tree around -311, 797. Approach a gift and use the pickup prompt. Each active gift can be claimed once. The existing county weather continues to control snowfall.
Resource sourcebcc-job-alertsType /alertpolice or /alertdoctor. A second player on an eligible job receives the location alert. Test the police call with the Police job and the medical call with doctor.
bcc-legendariesAt the Armadillo hunter press G. Legendary Pronghorn is a starting hunt with zero trust required and a $70 entry fee. Follow the clue waypoint, search the marked area and skin the mission animal. Success awards hunt items and progresses trust. Another hunter may have started the site cooldown.
Resource sourcebcc-petsAdopt an animal at the Valentine shelter, then use /pet or look directly at it within 2.2 metres for the E prompt. Dogs and alligators can attack an aimed target and defend their owner. Dogs can also retrieve small game.
Open the companion guidebcc-playerblipsVORP account admins and players with the county.playerblips ACE see character positions on the map. Use a staff character and an ordinary character to check visibility.
Resource sourcebcc-popdensityThis runs automatically while players travel. The county starts with density multipliers of 1.0. Staff can adjust animals, pedestrians and traffic separately in the resource config.
Resource sourcebcc-portalsAt a Portal ticket seller, press G, select a destination, choose cash or gold, and confirm travel. The server computes the fare from distance. Horse riders and their mount travel together; passengers must dismount and wagons are not transported. Destination collision loads before the screen returns. The fare is charged only after the server confirms arrival; a failed transfer returns you to departure without a fare.
Resource sourcebcc-posseType /posse, create and name a group, then use the posse menu to invite another online player. Check membership together before riding out.
bcc-reportsType /report, choose the report type, and describe the location and what happened. Staff use /view-reports to review submitted reports.
bcc-robberyAs a civilian, run /robbery to enable the activity. At the Valentine general store, fire a shot within the configured starting area. After the encounter, wait at least 30 seconds and use the loot prompts. Law alerts and the site cooldown apply. Keep other players clear during a staff test.
bcc-sellNPCCarry coal, water, alcohol or acid and approach an outdoor NPC. Use the sale interaction. The buyer can decline. Coal and water are legal goods. Alcohol and acid can trigger a law alert. The listed unit price for each is $1.
Resource sourcebcc-stashesBuy a Storage Chest from Tools at a general store and use it from your satchel. Stand beside it and use B to open the inventory. Empty it before using G to pick it up. The starter chest is shared storage.
Resource sourcebcc-trainBuy and drive: at Valentine Station (-172.9, 629.79), stand within two metres of the railway clerk and hold G. Browse trains, confirm the price/currency, buy and name one, then select it under My Trains and spawn it. Climb into the engine’s driver seat; the driving menu opens there. Select Start Engine and adjust Speed. Use Stop Engine to halt; the menu also offers whistle and track switching. Bag of Coal fuels steam trains; Train Oil repairs condition. Return the train at the station with R. Only one train can be active in each region, and leaving your train by more than 300 metres despawns it.
Stand within five metres of the active engine and press U or use /traininv. Owners open their storage. A non-owner needs a Lockpick and must complete the lockpicking minigame for private storage. Successful entry alerts on-duty law. An empty train has no loot: this steals cargo the owner actually stored, rather than generating money.
Use /showtrains to locate active trains. Cargo Train 1 is configured at $3,950 cash or 190 gold; check the menu for other models. There are no ambient loot trains in this setup. The installed robbery flow targets player-owned train cargo.
bcc-userlogType /playtime, then /lastsession to compare your total and previous session. Staff can use /userLog for the management menu.
bcc-vehiclefixesThis runs in the background. It cleans up stuck wagon components and suppresses ambient NPC boats. Use the wagon and boat dealer walkthroughs to test owned vehicles.
Resource sourcebcc-versionerStaff can read version messages in Live Console as resources start. The helper checks releases. Updates are applied separately.
Resource sourcebcc-wagonsVisit Valentine Wagons near -383.46, 792.91, 115.81. Press G at the dealer, choose an affordable wagon, pay and name it. Select it in your owned wagons. Outside in clear space press J to call it. Use the wagon menu for storage and /wagonReturn to put it away. A repair hammer is sold under Tools.
bcc-wavesVisit the Lakay Bandit Camp marker near 2256.46, -772.11. Start the mission at the marker, survive each enemy wave and use the reward chest after the final wave. The site has a cooldown. Bring ammunition and a second rider for your first attempt.
Resource sourcefeather-progressbarStart a camp or boat action that takes time. Watch the bar to completion before moving on. A blank progress bar across several activities is a reason to check this dependency.
Resource sourcevorp_animationsGameplay scripts can request predefined animations with props or scenarios. The resource is an animation library. Its /startanimation developer workflow requires DevTools, which is off in the supplied config.
Property, mail and town lifevorp_barbershopAt the Valentine barber at -307.51, 813.96, 118.99, approach the chair, preview a change and confirm. The configured price there is $10. Check appearance after reconnecting.
Property, mail and town lifevorp_characterCreate or select your character when joining. Use the same character when returning to a ranch, bank or stable. Staff should use its persistent character ID when assigning house ownership.
First night in Valentinevorp_coreUse /myJob and /playerMenu for your character. Staff can assign a job, cash or test items to a current server ID. Check the target's notification and balance after each command.
vorp_crawfishVisit the hole near 2021.29, -1789.33, 40.52 and use the search prompt. Holes have no map blips. If searching throws a progressBars export error, the config selects the legacy progress bar (1); the enabled Deadwater resource is vorp_progressbar (option 2).
Water, farming, gathering and craftingvorp_fishingEquip your fishing rod at the water before using bait from inventory. Follow the prompts to cast, hook, reel and finish. The Blackwater fishing shop stocks the rod and bread bait.
Water, farming, gathering and craftingvorp_herbsAt a supported plant hold R on the Plants prompt. Try the configured Apple Tree near 2027.04, -845.69, 43.03. Check your inventory after the gathering action.
Water, farming, gathering and craftingvorp_huntingHunt and skin animals or take an eligible carcass to the Valentine Butcher. Bring the carcass to the prompt and use G to sell. This butcher is available to civilians in the supplied configuration.
Water, farming, gathering and craftingvorp_imapviewtooltxAdmin showed this installed tool running; it is absent from the explicit ensure list. Its developer command /toggleIplView shows nearby interior placements. Use it on a development copy for map troubleshooting.
vorp_inputsMenus use this resource to ask for a price, quantity or name. Test it from a menu that requests input, such as a staff action. A blank input box across multiple menus is a reason to check its client errors.
vorp_inventoryPress I to open the satchel. Assign usable food, water or medicine to a hotbar slot, then hold Alt and press 1–5 to use that slot. X toggles the hotbar display. Hotbar use runs the same item action as the satchel. /hotbarpos moves the hotbar independently of hunger and thirst.
Ammunition: use an ammunition box to add compatible rounds to your reserve. Equip the gun and use the normal Reload control, as in Red Dead Online; do not load rounds one at a time through the inventory. Weapons of the same ammunition type share that reserve. Previously loaded rounds in carried weapons are recovered at the first login after this update. If an old loaded weapon was in storage during the update, carry it and reconnect once to recover its old clip into reserve; those rounds remain stored until conversion.
First night in Valentinevorp_libVORP resources use this library for common behavior. Check that it is started when several VORP activities fail with an export error.
vorp_lootnpcsAfter a fight, approach a lootable fallen NPC and use the game's loot interaction. Item outcomes are chance-based. Check your satchel and cash after a successful search.
Property, mail and town lifevorp_lumberjackUse the hatchet inventory tool at a supported tree outside town. Space starts chopping, left click swings and F stops. Tool breakage and repeat-node cooldowns can affect later attempts.
Water, farming, gathering and craftingcounty_miningReplaces VORP’s unmarked rock mining with four mapped mines, 22 deposits, processing and persistent personal sacks. Open /mining for directions. The old VORP mining resource is disabled.
vorp_outlawsTravel through a configured ambush site with a friend. One trigger is at -1406.96, -965.50, 61.75. The resource rolls a chance and enforces a cooldown, so a single visit may be quiet.
Property, mail and town lifevorp_postmanVisit the Valentine postal office by -174.41, 633.30, 114.09. Press Space at the job prompt to start a postal shift and follow the route markers. The route data includes Spanish office and destination names. Delivery jobs and player telegrams use different resources.
Property, mail and town lifevorp_progressbarA script starts this display during a timed action. Follow the activity until the timer ends. A missing progress bar can be a dependency mismatch in the calling activity.
vorp_utilsOlder scripts may call these utilities. This resource is marked deprecated in the recipe. Resource authors use vorp_lib for new integrations.
vorp_walkanimOpen /walkanim and choose a style. Walk a short distance to see the result. /walkSlow is the configured slow-walk command.
Property, mail and town lifevorp_weaponsv2Customization: gunsmith or rguns grade 2+, equipped owned weapon, hold G at the Valentine or Rhodes bench. Give the gunsmith two metres of space. Crafting requires grade 1+.
Gunsmith walkthroughpma-voiceChoose a working microphone and push-to-talk binding in RedM settings. Have two characters speak together, move apart and compare audibility.
First night in ValentineweathersyncTwo players in the same place should see the same conditions. Staff with the weather ACEs can use the resource's commands. In-game time determines when public shops open.
redm-iplsEnter a configured interior with two characters and check that both see the same building. The resource streams interior placements automatically.
moonshine_interiorsProvides interior assets for the map. A streamed moonshine building alone does not configure a production job, recipes or a seller.
female_body_fixApplies the character-model fix automatically. Check a female character's appearance after changing outfit and reconnecting.
PolyZoneOther resources can use defined shapes to detect entering or leaving areas. Diagnose a missing zone action in the consuming resource as well as this dependency.
syn_minigameActivities invoke this minigame as needed. For example, test mining or chopping and follow the displayed inputs.
lockpickProvides the startLockpick export to activities that call it. A door needs a resource configured to offer lockpicking before a player sees this minigame.
oxmysqlSupplies database access for characters, horses, ranches and transactions. If records fail to save, check the first oxmysql error and the resource named in its query.
mapmanagerPart of the RedM base installation. Developers use it to load the game mode and map.
spawnmanagerSupports the spawn flow. Verify two players reach character selection and spawn into the world after joining.
redm-map-oneLoads the base map used by this recipe. Ride between towns and compare the world with another player.
hardcapHandles server-capacity checks on connection. A Connecting line means a connection began. Use the later join or disconnect record to determine its outcome.
At NPC general stores, buy Fertilizer ($2), Soap Bar ($2), and Skoal ($5). Use the Sell menu to sell apple, corn and other configured moonshine varieties for $10 per bottle. Player-owned shops set their own stock and prices. Street buyers also accept moonshine, subject to the existing law restrictions.
Use moonshine from inventory to become intoxicated; repeated drinks increase the effect and can cause a blackout. Skoal restores 20 health-core points and grants a three-minute golden health core. Salted Big Game Dish, Salted Game Dish and Breakfast grant a three-minute golden health core. Coffee and Chocolate Coffee grant a two-minute golden stamina core. Buffs refresh rather than stacking indefinitely; these are game effects, not currency payouts.
Fertilizer also comes from ranch manure chores. Soap Bar is the item accepted by BCC Water; the current server allows washing without requiring soap. This update requires a server restart. Its live shop and effect behavior is awaiting player verification.
Stand on foot beside a bathtub and use Take a bath (L). Recognized map tubs, house furniture and editor-placed tubs work without a separate housing record. Bathing takes 20 seconds, is free, and restores cleanliness to 100%. Backspace cancels. Generic tubs use a fade while washing; town bath anchors retain their bathing animation. A custom map with an unknown tub model needs that model added to the tub list.
/hotbarpos to move the bar.Choose your horse in the appearance editor, open the relevant Tack or Cosmetics category, select Remove, then Save appearance. This hides that category on the called horse too, including stable purchases. It does not sell the item or refund its price. Choose a new style in that category to replace the removal. Discarding your preview keeps the saved appearance.
Open /guide → Find an activity → Hotels & games and choose a hotel route. Dismount at its desk and press E. Multiple players can rent the same hotel; each character gets a separate private room.
/leaveroom.At a county hotel desk press E and choose Roulette. This is a shared, menu-based European roulette game with an animated result display, not a streamed physical roulette table. It uses VORP in-game cash only.
If the resource restarts before a round settles, its committed stakes become refundable collection credit once startup recovery runs. The server decides outcomes and payments.
Use /guide → Find an activity → Rhodes cemetery · Digging & antiquities to set a route. Eight configured plots are available in this first release. There is no paid-edition daily cap.
One player can dig a plot at a time. No grave reward is granted for an unfinished search.
Make a weapon your own with a live, rotatable preview. Supported parts depend on the weapon: sights, rifling, barrels, metals, grips, wraps, engravings and variants. All payments use VORP cash.
Profession requirements: Choose Gunsmith at the Valentine Job Center, or have staff choose Gunsmith in Assign profession. The required framework grade is set automatically. Ordinary players may browse and request work. Existing VORP weapon crafting remains separate and is included in the Gunsmith role; BCC counters still sell guns.
Locations: Valentine (−277.22, 778.922, 119.50); Rhodes (1327.09, −1321.91, 77.88). Parts retain the existing county prices: variants $100, sights/scopes $100, rifling/barrels $50, wraps $15 and wrap colors $5. Prices for metals and engravings are displayed per option.
Open /government (or /court) and choose a town at the top. Appointments belong to your character and do not replace your regular job. These are admin-appointed offices initially.
Town notices:officials publish announcements and propose ordinances. The mayor reviews a proposal and selects Enact ordinance. Ordinances are written roleplay rules; publishing one does not automatically change taxes or shop prices.
Petitions:residents submit a subject and request. The author and that town’s officials can read it. Officials choose Respond & resolve. There is room for five open petitions per character.
Each county seat has its own staff-appointed Sheriff. The civic appointment and law employment are separate; neither can be claimed at the Job Center. Ask staff about a vacancy.
There are no automatic taxes, court fines, salaries or elections in this first version. Staff can review the Audit trail for appointments, decisions and served orders. Configured towns: Valentine, Rhodes, Saint Denis, Strawberry, Blackwater, Armadillo, Tumbleweed and Annesburg.
NPC contracts last 30 minutes. Go to the red last-sighting route, capture the suspect with a lasso and hogtie them for the higher live reward, or transport the actual body. At a town sheriff entrance, remove them from your horse and put them on the ground. Stand beside them and press G — Deliver wanted person. Wait for the custody check. Living prisoners go to jail; dead bodies pay the lower reward. A timed-out check keeps your contract active so you can retry. Brief streaming interruptions and travel position changes no longer automatically cancel the contract.
The community is now Deadwater County RP. Open /rules for the approved rules; /adminguide remains staff-only.
/linkgame code. The code is private and expires after ten minutes./linkdiscord CODE in game.Job roles synchronize both ways for Law, Medical, Press, Horse Trainer, Rodeo Clown, Wainwright and Gunsmith. A Discord job-role assignment affects your linked character, not all your characters. Removing that role removes the matching job. Higher ranks are managed in game. Ranch and business ownership remain in their ownership systems.
Government office labels reflect actual appointments. Mayor and Sheriff elections take place in the Discord elections channel. Citizens with linked accounts may cast one ballot per game account and change it before closing. Ties keep the incumbent until a new election.
Use /discordreport Your description to send a private staff report. This does not replace the existing in-game report menu. Newspapers, wanted boards and rodeo notices publish to the community automatically. Portraits rendered by the game are still viewed in game.