Deadwater County

Deadwater County RP

Player
Handbook

Get settled in Valentine, find your first trade, and build a life in the county.

Start your first session
Riders on horseback rounding up a cattle herd across an open Texas plain
Texas ranch roundup · Detroit Publishing Co.

What would you like to do?

Read & publish town news

Newspaper editions, the Writer profession and current wanted notices

Choose a profession

Public trades, appointed careers and owner-hired work

Get settled

Your first hour in Valentine

Bring a companion

Call, command and work with your pet

Raise horses

Buy a horse, build a breeding camp and raise a foal

Run a ranch

Find the owner menu, hire help and tend livestock

Mine ore

Mine routes, marked deposits, processing and your ore sack

Pan for gold

Buy your kit and wash a batch at the Dakota River

Work the land

Plant seeds, gather materials and learn recipes

Open a shop

Stock shelves, serve customers and manage the till

Brew moonshine

Ferment mash and work a three-stage still

Haul oil

Buy a wagon or take a robbery contract

Find treasure

Follow hints and collect cards

Live in town

Homes, banks and the postal service

Work for the county

Police, doctors and business roles

Ride the rodeo

Bull riding, saddle broncs, racing and clown shifts

Hunt a wanted fugitive

Track and capture a live NPC for the Valentine sheriff

Signs & wanted postersPost a wall sign, issue a notice, or read the jail board.

Take a solo contract

Rescue a traveler or survey the railway

Move freight

Ranch deliveries, contracts and horse auctions

Buy supplies

General stores, guns and tools

Explore the county

Wagons, pets, camping and Guarma

Get help

Prompts, permissions and common problems

Play blackjack

Native table play with an NPC dealer

Order at a saloon

Sip a drink or sit down to a bowl of stew

Keep bees and harvest honey

Build a colony, tend its needs and harvest honeycomb.

Drive an Ironhorse

Buy a motor car, fuel it and store it in a town garage.

Rent a hot-air balloon

Take a flight using the balloon operator’s rental menu.

Enter a cockfight

Buy a bird and challenge another nearby player in Valentine.

Take a group hunting contract

Follow clues and face dangerous animals with up to four hunters.

Buy horse-care supplies

Brush, feed and revive your horse with the correct supplies.

Book or own a hotel

Private rooms, storage and rental income

Play roulette

Shared rounds at hotel games desks

Search old graves

Shovel, grave plots and saved finds

Town hall & county court

Officials, petitions, hearings and court orders

Work as a gunsmith

Workbench access, previews and purchases

← All activities

Your first hour in Valentine

Find your next activity

Open /guide and choose Find an activity. Search or filter the list, check what to bring, and choose Set route. The game closes the guide and draws your route. How it works opens the matching handbook chapter. Resources that are stopped are marked unavailable. Distances are straight-line estimates, not road travel distances.

Your trail passport

The Trail passport tab contains eight stops: the four county mines, Valentine and MacFarlane’s training yards, and the Blackwater and Rhodes depots. Visit a stop, open the passport and press Stamp this stop within 30 metres. Any living character can explore; the trainer job is only needed for training horses. Stamps persist per character across reconnects. Visit all eight for the County Explorer journal title. This exploration activity has no entry fee, cash payout or gameplay buff.

Open chat and type /guide to read this handbook in game. Press Esc or choose Return to game to close it.

  1. Find the general store. Open the map and set a waypoint to the store in Valentine. Walk up to the counter and hold the on-screen interact prompt. Pick a food or drink, choose one unit and confirm the price.
  2. Try your satchel. Press I, select what you bought and use it. Watch the hunger and thirst icons. Type /hudlayout in chat to move status icons to a comfortable spot.
  3. Meet up. Stand near a friend and test RedM push-to-talk. Walk apart to hear how proximity voice changes. If you hear nothing, check the microphone and push-to-talk binding in RedM settings.
  4. Choose your first outing. Visit the Valentine Job Center for Horse Trainer, Rodeo Clown, Wainwright or Gunsmith, ride to a stable to buy a horse, or take a gold pan to the Dakota River. For your current role and grade, type /myJob.

Picking up a dropped item: close your inventory, stand within 1.5 metres of the drop, and hold G at the “Take from floor” prompt. Leave two metres between you and other players while collecting it. Food, bait and other catalog items now have matching inventory pictures.

Eating, drinking and water containers

Use ready-to-eat food and bottled drinks from your inventory. A peach or pear restores 12 hunger and 5 thirst. Raspberry water restores 25 thirst. Milk restores 10 hunger and 25 thirst. Ordinary honey restores 15 hunger; Manuka honey restores 20.

Refillable water bottles, buckets and canteens have several servings. A clean-water serving restores 50 thirst; river water or a dirty-water serving restores 25 and can cause sickness. At a river, crouch in shallow water, stay still and use the Drink prompt. At a pump, stand beside it and use Drink. Finish the animation before moving away.

Raw meat and eggs are cooking ingredients. Cook them at the campfire or a cooking location; bring a Cooking Pan when the recipe requires it. Horse-feed items are used through the horse-care system.

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Find a store or gunsmith

Cooking and clean water supplies: general store → Tools → Cooking Pan ($5); general store → Medicine / meds → Antidote ($5) or Water Purification Tablet ($1). These are stocked at Valentine, Blackwater, Rhodes, Strawberry, Saint Denis, Armadillo, Tumbleweed, Van Horn and Wapiti. Keep the pan in your inventory; cooking does not consume it.

Browsing a store: choose Buy, then use Choose category to browse stocked sections. Each row shows the item name and price. Select a row, review its picture, level and stock, then choose the quantity and confirm the purchase.

  1. Find the right counter. General stores carry food, tools and ranch supplies. For a firearm, visit the Valentine, Rhodes, Saint Denis, Annesburg or Tumbleweed gun store.
  2. Buy at the counter. Approach the shopkeeper and hold the displayed interaction key. Open the buying menu, pick the item or weapon, choose a quantity and confirm the displayed total. Buy a single weapon per transaction.
  3. Sell to a shop. Open its selling menu. Select an item the shop is buying and check the offered price. Player shops also need enough money in the till.
  4. Use the gunsmith workbench. Open the gunsmith resource entry for the workbench and job-specific instructions. Gunsmith workbench · Player shops
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Your ranch at MacFarlane’s

A working ranch business

At your ranch management point, hold B, then choose Ranch Business: Produce, Wages & Herd Trails. This upgrade uses your existing BCC ranch, livestock and VORP cash. Your horse breeding camp and stud agreements remain separate.

Milk, eggs and wool: start here

  1. Buy the right livestock. The owner opens Buy Animals. Buy cows for milk, chickens for eggs, or sheep for wool. Keep them fed and maintain the ranch with Caretaking.
  2. Place their work area. Open Manage Owned Animals → Manage Cows / Manage Chickens / Manage Sheep → Set Coords. An owner or manager walks to a clear patch inside the ranch and presses G to set it. Chickens also need Buy Chicken Coop; place the coop where workers can reach it.
  3. Milk cows. Choose Manage Cows → Milk Animal, go to the marked cow, stand within one metre, and hold G. Complete the milking minigame. A successful collection adds 5 milk to shared ranch produce.
  4. Gather eggs. Choose Manage Chickens → Harvest Eggs, walk to the coop, stand within three metres, and hold G. Complete the skill check. The configured egg reward goes into shared ranch produce.
  5. Shear sheep. Choose Manage Sheep → Shear Animal, follow its interaction prompt and complete the minigame. A successful collection adds 5 wool to shared ranch produce.
  6. Get the goods. Open Ranch Business → Produce ledger & deliveries, select the product, enter a quantity, then choose Withdraw to my inventory. Leave enough inventory space. Products are shared ranch property; they are not automatically added to the worker’s pockets.

Each production activity has a five-minute ranch-wide cooldown from starting. A failed or abandoned attempt must wait too. Manure chores place fertilizer in the produce ledger. Existing milk, eggs and wool already in an inventory stay there.

Earn money with deliveries

Select milk, eggs or wool in the produce ledger and choose a buyer at least 150 metres away. A delivery reserves 10 units from stock. Follow the map route and hold G at the buyer to unload. You may travel on foot, horseback or by wagon; this is a small produce consignment, with no spawned cargo wagon. The trip must take at least 90 seconds and finish within 30 minutes. One delivery may be active per ranch.

LoadRanch receives
10 milk$20
10 eggs$10
10 wool$30

Delivery money goes into the ranch ledger. Owners withdraw profit through the original Ledger menu. Employees earn their configured work wage when the ledger can fund it. Use Resume marked delivery route after reconnecting. Backspace hides the route; it does not refund or cancel the shipment. Cancel delivery and return stock returns the reserved produce. Expired deliveries return stock the next time the ranch business ledger is opened.

Hire hands, promote managers, pay wages

  1. The owner hires workers through the original Manage Employees menu and funds the Ledger.
  2. Under Ranch Business → Staff roles & wage rates, promote a hired hand to manager or demote them. Managers can set work locations and herd trails; owners retain purchases, hiring, firing, withdrawals and wage-rate control.
  3. Set a whole-dollar rate per completed activity. Defaults are $2 for hands and $4 for managers. Valid chores, produce collection, herd drives, livestock sales and deliveries can earn wages. A wage cooldown prevents rapid repeats.
  4. Earned wages are immediately reserved from available ranch cash. An empty ranch ledger cannot fund a wage. Workers open My wages & work history → Collect completed weekly wages after the next seven-day wage boundary. The menu shows ready and pending amounts. Owner income is ranch profit, not an extra worker wage.

Work history records collections, deliveries, roles, wage changes and payouts. If a cash or inventory API fails during a transfer, the record is held for staff review instead of automatically repeating a potentially completed payment.

Record and run a livestock trail

  1. Owner or manager: open Five-checkpoint herd trail → Record five trail checkpoints.
  2. Walk or ride your chosen path. Hold G at each of five points, at least 15 metres apart. The route must cover at least 150 metres and stay within 2 kilometres of the ranch. Backspace cancels and preserves the old trail.
  3. Return to Manage Owned Animals, choose a species, then Herd Animal. Put away animals already outside first.
  4. Lead all surviving livestock to each marked checkpoint, then home. Hold G to call the herd. If one strays, approach within five metres to recover it. A drive can also have a wolf encounter.
  5. Successful drives increase animal condition and can earn a funded worker wage. Animal losses reduce the improvement. The drive times out after 15 minutes; Backspace cancels. Cancellation leaves livestock ownership unchanged.

Existing single-destination herding still works until a custom trail is saved. Livestock sales use the existing sale barns, count the surviving animals actually present, and pay according to their condition. The server checks the animals and calculates the price.

Rename or move your ranch

The owner can use Rename or relocate ranch. To relocate, first put away animals and finish or cancel deliveries. Choose a location within 5 kilometres, then hold the confirmation prompt. Other ranches need a 50-metre buffer beyond both property radii. Moving preserves ownership, livestock, cash and employees but clears all work locations and the herd trail. Set them again on the new terrain. A previously owned chicken coop can be placed again without another purchase.

  1. Open management. The assigned owner walks within 5 meters of that original point and holds B at Your Ranch → Manage until the indicator fills. If there is no prompt on a newly assigned ranch, reconnect as the owner and return to the marker.
  2. Fund the ranch and hire help. Open Ledger → Deposit to move pocket cash into the ranch. Use Manage Employees → Hire Employees to select a hand. The livestock ranch, ranch ledger and separate portable horse-breeding camp each have their own controls.
  3. Keep animals. Use Buy Animals to choose livestock such as cattle, pigs, sheep, goats or chickens. Under Manage Owned Animals, choose the species and set its location inside the radius. When placing a point, walk to the spot and press G to save or C to cancel. Spawn the purchased animals using their management options.
  4. Run chores. Under Caretaking, pick a chore such as Shovel Hay, Water Animal or Repair Trough. Set its coordinates, start the chore and travel to its marker. Check ranch condition back at the menu. Use the available species options for produce or sale when eligible. Valentine Cattle Auction is at -217.18, 634.94, 113.20. Ranch storage is under Ranch Inventory.
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Horses, trainers and horse breeding

Buy and keep a horse. At a BCC stable, G opens the shop, L calls the selected horse at the stable and R returns it. Buy a horse, choose its gender when offered, name it, select it and call it. Use /countyhorses to read its database ID and gender. Approach within three meters of your called horse and type /horseInfo for bonding and XP. BCC Stables handles ownership. Coal Stables provides coat, color and tack customization. The horse preview appears to the right of the editor. Use Rotate Left/Right to inspect its coat and tack, and Zoom In/Out for details. Save the appearance and call the same horse again to verify it.

Horse trainer: faster bonding and wild-horse taming

Trainer job only: the special exercises and wild-horse registration/sales require the trainer role: internal job horse, grade 0 or higher (legacy trainer is also accepted). Ordinary owners keep normal, slower bonding by riding, leading, brushing, feeding and watering. They do not need to buy lessons to bond with their own horse.

Train your own horse

  1. Call your registered horse, dismount and stand beside it. At the Valentine, Tumbleweed, Van Horn or MacFarlane’s trainer yard, press G for Horse Training. You can also open /horsetraining beside your horse.
  2. Select My own horse and choose an exercise. Your own horse has no lesson fee.
  3. Quiet Hands: tap when the moving marker enters the green zone. Groundwork Cues: watch the arrows, then repeat the sequence. Trust & Grooming: hold the mouse button and keep the brush inside the highlighted area.
  4. Pass at least 60% of the exercise to gain 90–150 bonding XP, capped at the horse’s reported native maximum. Wait 20 seconds between exercises; repeating the same exercise requires a three-minute break.

Train another player’s horse

  1. The owner calls their horse. Both people dismount and stand within eight metres of it.
  2. The trainer opens Horse Training, selects the nearby owner and enters their own whole-dollar fee, from $0 to $1,000, for one exercise.
  3. Choose the exercise and select Ask owner to approve. The owner checks the trainer, exercise and price, then accepts within 45 seconds. Close other menus before accepting.
  4. The trainer completes the minigame. Both people must remain within 18 metres of the horse. The owner keeps ownership throughout.
  5. A passing exercise saves the XP and pays the agreed VORP cash fee to the trainer. A failed or cancelled exercise charges nothing. A failed database save refunds the charge.

Tame a wild horse

  1. A trainer mounts an unowned wild horse. The gentler bronc-style balance challenge starts automatically.
  2. Keep the dot near the centre for at least 30 seconds. Counter the drift with your mouse, gamepad stick or movement keys. This has gentler jolts and more recovery time than rodeo. Use /tamingcontrols mouse, /tamingcontrols gamepad or /tamingcontrols keyboard to choose input.
  3. After success, ride that same horse to a trainer NPC within 30 minutes. Hold R to register and name it for $25, or L to sell it for 30% of its stable cash price. Wild sales have a 15-minute cooldown.

Training exercises take about 40–55 seconds. Breeding horses cannot take exercises. Walking away, changing character or disconnecting cancels the session. Only trainers receive the faster travel/care XP; regular owners retain their normal pace.

How to build the breeder’s camp

The character who will own the breeding camp does the placement. You can set it up before buying horses. The starting equipment is built into the /horsebreeding command. Your first visible confirmation is a map marker and a menu. The physical props appear as you place the three care stations.

  1. Choose the center. From MacFarlane’s Ranch, ride roughly 250 meters from the settlement center at -2395, -2378 into open country. The exclusion radius is 220 meters and applies to each station too. Dismount on a flat patch with room to walk around.
  2. Claim that spot. Stand where you want the center, open in-game chat and enter /horsebreeding. Look for the horse marker on your map and Temporary Horse Breeding Ranch in the menu. At this point your camp exists. Opening the command again during the same active camp brings back its menu. Close lets you walk around.
  3. Place the hay. Close the menu and walk a few paces to the feeding spot. Face the direction you want the station oriented. Enter /horsebreeding again, choose Set Foal Care Locations → Feed Hay [NOT SET] and click it while standing there. Look for a hay bale and hay pile nearby, the “set and saved” notification, and Feed Hay [SET].
  4. Place the water trough. Use Back → Close, walk several paces to a second clear spot, reopen /horsebreeding and choose Set Foal Care Locations → Fill Water [NOT SET]. A trough appears beside you. Its position and heading follow where you stood and faced.
  5. Place the bedding. Use Back → Close, walk to a third spot and reopen the same menu. Click Clean Poop/Bedding [NOT SET]. A bedding pile appears. All three buttons should now read [SET]. To adjust one station, stand at its new spot and click that station’s button again.

Use the camp. Choose Buy or Find Ranch Supplies to stock chores. The configured purchase gives 45 supply units for $50 cash or 3 gold. To start breeding your own pair, follow the registration steps below. Invited helpers can work the stations after the owner places them.

Move the whole camp. Choose Pack Up Breeding Ranch to clear its marker, props and spawned ranch animals. Ride to the new site, enter /horsebreeding and place the three stations again. If setup reports that you are too close to town, move farther into open country and retry.

Breed horses you own.

  1. Obtain a living mare and stallion on the same character. Check their genders with /countyhorses.
  2. Open /horsebreeding at your camp. For your first visit, follow the camp placement steps above.
  3. Pick Register Horses and select the mare. Open Register Horses again for the stallion. Open Breed Registered Horses, select each parent, wait for the bloodline check and press Start Breeding. Both need to be ready. The pack checks for close ancestry and existing pregnancy.
  4. Open Foal & Mare Stats to check pregnancy. Use Set Foal Care Locations and Buy or Find Ranch Supplies to prepare the camp. Spawn Pregnant Mare displays the mare. After birth, Spawn Foal displays the foal. Use Horse Chores for care. Base times are 24 hours pregnant, 12 hours foal to young and 12 hours young to adult. Care and reputation can change timing. Reopen the menu to refresh progress.
  5. With your grown offspring, select Foal First Saddle Training, mount and stay on for 25 seconds. Use Add Adult Horse To Stables when ready to claim the adult. Use Horse Ancestry for the recorded family. Invite a nearby helper with /hbrrequest; an accepted helper opens /friendshorsebreeding to assist with supplies and chores. Registration, breeding and claiming belong to the owner.

Two owners, one foal. DeathnTaxes owns the stallion and Chance owns the mare. Each needs a livestock ranch for the county contract. Chance registers his mare at his portable camp and puts at least the agreed fee in his ranch ledger. With example horse IDs 14 and 27, DeathnTaxes runs /stud offer 14 27 12. Chance runs /stud list, checks the horses and $12 fee, then /stud accept 5 if the contract ID is 5. Acceptance pays the stallion owner, records the pregnancy and assigns the foal to the mare owner. Chance checks Foal & Mare Stats. An unused offer can be closed with /stud cancel <contractID>.

Customize your horse

Visit a Coal custom-coat marker, such as Valentine Custom Coats at -374.33, 786.83. Select your owned horse, then preview changes before saving.

Remove or reset a customization: use Remove this item in a tack or mask section, Remove this hair in a hair-style section, or Reset to default for coat colors, size and finish. Physique also has Remove mustache. Eyes, Skull Paint and each flame region have their own removal choice. These affect your preview first: choose Save appearance to keep them, or Discard to return to your saved look.

  1. Coats: choose Classics, Duns, Paints, Appaloosas, Roans or Skull Paint. Skull Paint includes Ivory, Engraved Human, Longhorn and Horse skulls. The intended layout is three upright skulls per side, on the front quarter, middle and hindquarter. The updated artwork is mapped to the stock horse body, with transparent space around each skull and no markings on the head, neck or legs. These are cosmetic options; they do not change breed or stats. Use Remove to return to the underlying coat. Inspect both sides in preview before saving; the rebuilt artwork still needs confirmation in RedM.
  2. Mane and Tail: select a physical style first, then its color library and color channels. A color control recolors the selected hair; it does not create a different hairstyle. Body & Legs contains size, hoof feathers and mare/stallion settings.
  3. Tack and Masks: choose the equipment style before adjusting its colors. Saddles, bridles, blankets and the other equipment types each have their own category.
  4. Eyes: choose from 64 iris colors, or Natural to restore the original eyes. Flames has separate Mane flames, Tail flames and Hoof flames tabs. Each region has 64 colors and its own Off option. Flames are cosmetic. The updated renderer follows mane, tail and hoof bones, uses overlapping tapered artwork and passes each region’s selected color to world-space drawing. Use search or Next to browse all colors. The replacement flame rendering still needs an in-game check. Custom eyes now have color-matched lighting at the eye bones and a small nighttime glow; their appearance still needs an in-game check. A menu selection alone does not confirm the effect rendered. Choose Save appearance to keep your selections; Discard returns to the last saved look.
  5. Coats → Advanced colors: a pattern controls where colors appear. A color library changes the available palette. Color channels 1, 2 and 3 recolor regions defined by that pattern; some patterns do not use every channel. Muscle shading changes surface detail and Coat finish changes shine. These controls do not add hair, equipment or different body shapes.
  6. Rotate, zoom or recenter the horse. Watch the actual preview: a color chip is approximate. Search filters the current category; longer lists have pages and a scroll bar.
  7. Choose Save appearance to keep the look. Discard changes restores the last saved appearance. Preview original appearance becomes permanent only if saved.

If nothing changes: read the message beside the preview. Choose a mane/tack style first if requested. Texture and flame options show loading or failure messages; they cannot be saved while their assets are unavailable. If a color channel has no visible effect, choose another channel or pattern. Gender cannot be changed while breeding.

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Gather, farm and craft

  1. Collect water. Fill an empty watering can at a town pump. See Water and containers for the clean-water rules.
  2. Plant your first crop. Buy a hoe and seeds at a general store. Open Farming for planting, watering and harvesting controls.
  3. Cook your first meal. Pitch a full camp with its included fire, then use /cook beside it. Bring a Pan and Meat for Grilled Meat. Follow the cooking walkthrough, including collecting your finished food. Other crafting stations show their own recipes and requirements.
  4. Find materials. Open the guide for mining, woodcutting or herb gathering.

Eating and your hunger meter

Open your inventory, select a ready-to-eat food and choose Use. Peaches and pears restore 12 hunger points; bread restores 15. Breakfast restores 35; grilled meat, cooked venison, mutton and pork restore 30. Beans restore 25. Sweets and desserts restore 8–25 depending on the item. Eating shows your resulting hunger percentage; it cannot rise above 100%.

Food products in the current general-store and cooking catalogs have eating handlers. Raw recipe ingredients still need cooking unless their item is explicitly edible. Wait for an eating action to finish before using another food.

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First trip through the BCC expansion

  1. Start at Valentine Job Center to choose a public trade. Open the instructions.
  2. Visit the wagon dealer, select a vehicle and call it outside. Open the instructions.
  3. Stop at the Pet Shelter for a companion. Open the instructions.
  4. Ride out of town and set up a personal camp. Open the instructions.
  5. For a group outing, visit the Armadillo hunter. Open the instructions.
  6. For an island trip, buy passage at Saint Denis Port. Open the instructions.
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Mining: from deposit to useful ore

Find mining and processing on the map

Mining: the ore/gold-bar icon marks the deposits. Ore Processing: the crate icon marks the processing and collection point at each mine entrance. All four mines have both markers. Walk up to the blue ground marker on foot and press E, or open /mining while standing there.

Sell your processed ore

  1. Process paydirt at a mine entrance.
  2. Use Collect in the mining menu to move ore from your saved sack into your inventory. Uncollected ore cannot be sold.
  3. Visit a town general store and select Sell → Mining Materials. These buyers are at Valentine, Blackwater, Rhodes, Saint Denis, Strawberry, Armadillo, Tumbleweed, Van Horn and Wapiti.
  4. Select the material and quantity, then confirm. The shop pays your VORP cash balance.
MaterialShop pays per item
Iron$1.00
Copper$1.25
Coal$0.50
Stone$0.10
Gold Nugget$5.00

These are raw-material buyers. Iron and copper bars are different items. You may keep ore for crafting or player trade instead.

Open /mining to choose a mine, set a route, and check your personal paydirt and ore sacks. No job assignment or daily processing allowance is required.

  1. Buy a Pick Axe. Visit a general store and look under Tools. Carry it in your inventory. Completed deposits use 1% durability; replace a worn-out pickaxe.
  2. Choose your materials. Open /mining and press Route to mine & processing. Start with Annesburg for coal and iron. The map marks each mine entrance.
  3. Work a marked deposit. Enter on foot and look for small gold ground markers. Stand within about 2½ metres and press E when the mining prompt appears. Stay beside it for 12 seconds. Backspace cancels. You receive 3 paydirt in your mining sack, not your normal inventory.
  4. Process your paydirt. Return to the blue processing marker at a mine entrance and press E. Choose Process 5 beside a mine's paydirt. Stay nearby for 15 seconds. Any entrance can process paydirt from any mine.
  5. Collect your ore. At the processing point, open the menu again and press Collect. Up to 10 of that material moves into your inventory. If your inventory is full, it stays in your sack. Use the materials in recipes that request them or trade them with other players.
MineWhere to goMaterials
Annesburg CollieryAnnesburg mine entranceCoal and iron
Kamassa MineSouthwest of AnnesburgCopper and stone
Beryl’s Dream MineBig Valley, west of StrawberryIron and copper
Gaptooth Breach MineSouthwest of TumbleweedCopper, stone and a higher chance of gold

Each batch yields 3–6 of the primary material and 1–2 of the secondary material. Gold is a chance bonus, not a guaranteed payout. These are items, not automatic cash.

When a deposit turns gray

That deposit is recovering for 3 minutes. Move to another gold marker. Deposits are shared, so two players cannot work the same one at once. Your sacks hold 60 paydirt and 500 processed materials. Process and collect to make room; there is no daily quota.

Leaving, cancelling or disconnecting

Saved paydirt and ore stay with your character across reconnects and server restarts. Unfinished work does not grant rewards or consume paydirt. Use /mining cancel to cancel work and /mining clearroute to clear the route.

If a collection shows a staff-review reference, give that reference to staff. It means delivery was interrupted and needs checking before another delivery is attempted.

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Gold panning with a wash table

  1. Buy the four tools. At a county general store, buy a Gold Wash Table ($18), Empty Mud Bucket ($3), Empty Watering Can ($4) and Gold Pan ($12). Total $37.
  2. Collect clean water and mud. Fill the can at a town pump using the BCC Water fill prompt. Check the satchel for the filled can. Ride west of Valentine to the Dakota River, dismount, stand in shallow water and use the Empty Mud Bucket from your satchel. Wait for the eight-second collection to finish.
  3. Build the station. While standing on foot in the shallows, use the Gold Wash Table item. Position the preview and hold R to build, or E to cancel. Wait for construction to finish. Stay within two meters of the table. The reusable kit stays in your satchel while deployed.
  4. Wash a batch. Follow the table prompts in order. Hold E to pour mud, wait for the animation, hold R to pour clean water, then hold G to pan. When the skill check appears, press E in the target zone. A successful sift pays five gold_flakes with a 10% chance of one extra gold_nugget. These are satchel items. Panning wears the pan by two durability points per attempt.
  5. Pack up. Hold F at your table. Refill both containers for a new batch. If the water step fails, check for clean wateringcan from a pump. A dirty can is a different item. If the build preview never appears, step into recognized shallow water on foot.
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Run a player-owned shop

  1. Find your premises. Staff create or assign a BCC store to your active character. Tell them the location and your character ID. Previous assigned farm counters carry their owner, stock, and till into the migration.
  2. Put goods on sale. Go to your counter and open the owner menu. Add a sellable item from your satchel, set how many customers can buy and the unit price. Check the buying view with a second character.
  3. Buy from suppliers. Set a price and quantity for goods you want customers to sell to the shop. Deposit enough cash in the shop ledger to cover those purchases.
  4. Collect the proceeds. After a second character buys one item, reopen the owner ledger, check the balance and withdraw what you earned.
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Ride or work the rodeo

Prize meets, admission and crowd betting

Prize meets are separate from free practice and regular course-record attempts. Go to the Deadwater Rodeo start, then walk about six metres left and four metres behind the start line. Press the Events / Tickets / Betting prompt to open the arena counter. These activities use your normal VORP cash.

  1. Buy viewing admission or enter as a rider. A spectator ticket costs $20 for the whole meet. It covers every event on that meet’s card. Entering the spectator area displays an eight-second notice before admission is charged; leave the area to decline. Registered riders and on-duty rodeo clowns have admission included. If you already bought a ticket and then register as a rider, collect the viewing-fee refund at the cashier. All spectator admission revenue goes to the riders’ prizes.
  2. Choose your events. The event card can include bull riding, saddle bronc, barrels, poles and sprint. Rider entry is $5 per event. Each event needs 2–12 riders. Register using its Enter button; future events can be entered before their own registration window opens. Registration stays open for two minutes when an event becomes current.
  3. Back a rider from the crowd. After registration closes, betting opens for 45 seconds. Choose a rider, enter a wager of $1–$100, review the estimated return and press Place wager. One locked wager is allowed per account per event. Riders cannot bet on their own event; organizers and rodeo-clown characters cannot bet. Wagers cannot be placed after betting closes. Estimates change as the pool grows and include the return of your stake.
  4. Take your turn. The card names the next rider. Go to the arena start and press Begin Ride. Bull and bronc riders enter on foot; timed races require your own horse. You have three minutes to be ready, with additional time between rides for loose stock to clear. A missed turn is a non-finish. Highest qualified score wins bull/bronc events; fastest valid time wins races. Ties share the rider prize.
  5. Collect your payout. Open the counter and press Collect cash. Event prizes and winning wagers become available when that event settles. The admission bonus becomes available after the entire meet. Winnings and refunds stay recorded for your character if you disconnect. The Champions tab shows persistent all-round standings: five points for an event win, plus one for a qualifying finish.

How the prize purse works

Money sourceWho receives it
Organizer-funded base prize (default $100 per event)The event winner; tied winners share it.
Rider entry fees100% goes to that event’s winner.
Betting pool70% goes to winning bettors in proportion to their winning stakes. 30% goes to the winning rider.
Spectator admission100% is divided equally among events that produce winners, then shared among any tied winners. Paid after the meet.

Example: a $100 base prize, four $5 entries and a $200 wagering pool make a $180 rider prize before admission. That is $175 profit after the winner’s $5 entry fee. If the meet has eight $20 spectators and two events with winners, that event receives another $80 in admission revenue: $260 total, or $255 net after entry. Winning bettors divide $140 according to their winning wagers.

If nobody backs a winner, all wagers back the winning rider(s), or nobody qualifies, the wagers are refunded and no betting share is taken. If nobody qualifies, entry fees and the unused organizer prize are also refunded. An event with fewer than two riders is cancelled and refunded. A restart cancels unfinished events and refunds their entries and wagers plus meet admission; already settled event payouts remain valid. Remote views from outside the ticketed footprint cannot be hidden in the open world.

Organize a profitable meet

VORP admins or the on-duty rodeo clown can use the Organize tab. Select the event card, set a base prize of $50–$500 per event (default $100), check the total funding and press Fund & open registration. The organizer’s cash funds those guaranteed prizes immediately. Spectator fees, rider entries and the 30% wagering share increase the riders’ earnings; no house cut is taken. Do not move the arena while a meet is active. Unused event funding is returned through the cashier. Cancel between rides using the organizer’s button; an animal still in the ring must clear first.

Park wagons outside the spectator area and enter on foot. Normal cash transfers are handled automatically. If a cash API or database interruption leaves an ambiguous transfer, the cashier pauses and records it for staff review instead of issuing a duplicate payment.

Draw a bull or a saddle bronc

  1. Practice on foot. Leave your horse a few metres away. Stand on flat open ground with room to fall. Type /rodeo practice bull for a bull or /rodeo practice bronc for a bucking saddled mustang. For an official score, go to the Deadwater Rodeo start on foot and use /rodeo bull or /rodeo bronc. The contractor supplies a saddled bull or bronc and collects it after the ride. You do not need to buy a saddle.
  2. Balance in every direction. Keep the white rider dot near the green center of the circular meter. Move the mouse or the gamepad left stick to counter the drift: forward, back, left, right and diagonally. The blue ring shows your lean. With a mouse, move back toward center to reduce your lean; releasing the stick centers gamepad lean. WASD also works. Large corrections can send you past the center, so ease off as the dot returns. The dashed amber ring is the warning boundary: you have 0.7 seconds to recover. The red outside edge is the immediate buck-off limit. A countdown shows how much recovery time remains. Small, steady corrections are easier than a full lean.
  3. Ride through the whistle. Eight seconds qualifies the ride. Keep balancing, then press your Jump control (normally Space on keyboard) to jump off and record the score. The animal keeps moving after eight seconds. Falling or jumping before the whistle gives no score; falling after it without completing your dismount also forfeits the score. Use /rodeo cancel to withdraw.
  4. Choose your controls. Automatic mouse/gamepad detection is the default. Use /rodeo controls mouse, /rodeo controls gamepad, /rodeo controls keyboard or /rodeo controls auto. Adjust mouse sensitivity with /rodeo sensitivity 2; allowed values are 0.25 to 6. Your choice is saved.
  5. Clear the stock. Both bulls and broncs alternate running, bucking and turning. They use the published arena bounds and navigation to turn back from obstacles. In practice, neither animal is given a post-ride attack target. In official heats, a loose bull targets its former rider after a short dismount delay; an on-duty clown can draw it away. A loose bronc keeps running and bucking. Move out of the ring; the contractor collects loose stock after about 30 seconds.
  6. Check your score. Staying close to the center earns more points, up to 100. Extra riding after the whistle does not increase the score. Use /rodeo board bull or /rodeo board bronc for the top five official riders. Practice does not change the record board.

Try a timed horse race on your own

  1. Choose open, level ground. Mount your horse. Allow about 38 metres across and 56 metres front to back, with 5 metres behind you. Face down the long side. For private practice, move at least 70 metres from the official start.
  2. Pick your event. Type /rodeo practice barrels to ride a cloverleaf around three barrels, /rodeo practice poles to weave out and back through six posts, or /rodeo practice sprint for a turnaround sprint. Only you see your practice course.
  3. Wait for the course and countdown. The timer starts only after the three wooden barrels or six poles have been placed. Stay at the start until GO. Circle barrels 1, 2 and 3 in order; the HUD names your next barrel, and a small gold ground cue guides the turn. Ride home through the finish. The barrels and poles are solid obstacles, so allow room for your horse. Use /rodeo cancel to leave. Practice times are private.

Set an official course record

Once a marshal places the arena, ride to the Deadwater Rodeo map blip. Inside the start marker, use /rodeo barrels, /rodeo poles or /rodeo sprint. One rider uses the official course at a time. Falling, leaving the course, or moving off the start during the countdown ends the heat. Check the top five riders for an event with /rodeo board barrels, replacing barrels with poles or sprint. Entry is free.

Work as a rodeo clown

  1. Take the job. Visit the Valentine Job Center, press G, choose Rodeo Clown, and choose Confirm – change my profession for Arena Hand, grade 0. This replaces your current civilian job. The job center has a ten-minute change cooldown.
  2. Open your shift. Stand within 12 metres of the official start and type /rodeo duty. One clown works the ring at a time. Between heats, stand on foot at the entrance and use /rodeo show to wave in the next rider and announce the heat.
  3. Practice a safety inspection solo. At the empty entrance, use /rodeo drill. Hold at each of the two marked escape lanes for two seconds, then return to the start and hold there. A completed drill pays $10 once every ten minutes. If a rider enters, the drill ends so you can cover the live heat.
  4. Draw the bull away. After an official bull ride, approach the loose bull on foot within 25 metres and look directly at it. Press the button shown by the Distract Bull prompt. The game shows the keyboard or controller button automatically. This requires your Rodeo Clown job and an active shift; no chat command is needed. The prompt hides when you look away, open a menu, or lose sight of the bull. The bull switches its attention to you; lead it away from the rider and head for an escape lane. Practice animals cannot be taunted. When a rider falls, draw the bull away, then follow the amber marker and press the Assist Rider prompt within four metres. Assistance does not heal injuries. The next rider must wait for loose stock to be collected.
  5. Collect show pay. When another rider starts within two minutes of your warm-up and finishes, stay within 60 metres of the start to earn $15. Pay is limited to once every five minutes. Use /rodeo off to clock out. Leaving the area or changing jobs also ends your shift.
Marshal instructions for placing the official arena
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Take your companion along

  1. Call your pet. Type /pet, choose your animal, then Call pet. A purchased pet normally appears immediately. “Out” means the pet is currently spawned; “Home” means you can call it.
  2. Open its controls. Stand beside your own pet and press E, or use /pet and select it. Choose Follow me, Stay here, Come here / recall or Send pet home.
  3. Choose Defensive or Passive. Dogs and alligators start in Defensive mode: when a nearby attacker hits you or that pet, it protects you for up to 20 seconds. It only responds within 30 metres and stops chasing if the attacker moves more than 40 metres from you. Falls and nearby strangers do not start a fight. Choose Passive mode or type /petpassive to stop combat and disable defense; use /petdefend to enable it. This preference is saved per pet on your computer. /petcome recalls immediately and pauses automatic defense for 10 seconds. Follow and Stay also pause defense for 10 seconds; after that, a defensive pet can leave its waiting spot to protect you. Defense safely drops any fetched carcass first.
  4. Give your dog or alligator an attack command. Enable Defensive mode, aim at a living target within 30 metres and use /petattack. Use /petcome to cancel and recall immediately. Attack ends automatically after 20 seconds or when the target dies. Owned horses and your other pets cannot be selected.
  5. Fetch small game. Leave a dead rabbit, squirrel, duck or other supported small game on the ground within 25 metres. Use /petfetch. Your dog runs to it, carries the same carcass back, and drops it near you. Collect it normally. Stowed, attached, mission-controlled and other players’ controlled animals are excluded. This does not create inventory items or pay money.

Dogs and alligators support Attack and Defensive/Passive modes. Fetch remains a dog command. Cats, frogs, sheep and farm pigs use Follow, Stay and Come Here; their native models do not have a supported attack in this resource. With several pets out, shortcut commands choose your nearest pet. Use the menu to choose a specific pet.

CommandWhat it does
/petfollowFollow you again
/petstayWait at the current location
/petcomeCancel Attack or Fetch, return, and pause defense for 10 seconds
/petattackAttack the aimed target
/petfetchRetrieve nearby small game
/petdefendEnable automatic protection
/petpassiveStop combat and disable automatic protection
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Wall signs and wanted posters

Put a readable notice on a wall, fence panel or wooden board. These signs stay in place across restarts and expire after 30 days.

Make a sign

  1. Choose a surface. Stand within five metres of a vertical wall or board and type /sign.
  2. Place the preview. Aim directly at the solid surface from within five metres. Walls and boards use the same placement control; a window is not required. A paper or wooden-sign preview follows your aim. Press Enter to set the position, or Backspace to cancel.
  3. Write it. Add a heading of up to 70 characters and a message of up to 600 characters. Choose Publish notice. If a check fails, the editor keeps your text so you can correct it.
  4. Read or change it. Approach the front of the sign within 2.5 metres and press E or type /notices. The author and staff can edit it or remove it. Removal asks you to click again to confirm.

Each character can have six active notices. Leave at least half a metre between signs and room around the official jail board. Signs are fixed to their chosen position, so use permanent scenery rather than a wagon or movable object.

Issue a player wanted poster

On-duty law and staff first use /wantedtarget SERVER_ID to bind the suspect’s actual character, then /wantedposter within ten minutes. Place the preview, enter the charges, and choose wanted level 1–5 and difficulty. Rewards are calculated from those settings. Read the finished notice for its delivery command. Follow the capture, handoff and jail walkthrough.

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Wanted boards and bounty hunting

Every town has its own NPC roster. Look for the town’s Wanted board on your map. There are 72 named NPC contracts across 12 locations, six per location. Each board displays three at a time.

  1. Read the board. Approach it on foot and press E, or type /notices. World posters appear while you look at the board; the full reader stays open until you close it.
  2. Choose an NPC bounty. Compare the wanted level, difficulty, last sighting and alive/dead rewards. Choose Accept warrant. A red GPS route points to the last known location. A poster marked In pursuit is reserved by another hunter.
  3. Find and capture the suspect. Approach on foot. Some suspects flee; others fight with knives or guns. For a live capture, equip a lasso, rope the suspect, keep the rope held and approach. Use the game’s Hogtie prompt, then Pick Up and Stow on your horse. Bring the actual body if the suspect dies.
  4. Deliver at any marked sheriff or marshal handoff. Once the suspect is secured, the route leads to the nearest handoff. Unload the prisoner/body onto the ground at the sheriff entrance. Hold G on Deliver wanted person, or type /countyhunt turnin. Both you and the actual suspect must be near the handoff. A live suspect must still be hogtied.
  5. Collect the reward. Alive pays more and puts the NPC in the receiving jurisdiction’s jail for five minutes. Dead pays 40% of the live offer, rounded to whole dollars. Difficulty and wanted level set the price.
  6. The board rotates. A successful delivery replaces that poster on its original town board for everyone. Other active posters remain. Cancellation releases the same suspect; it does not reroll the board. The existing 20-minute personal NPC payout cooldown remains in effect.

/countyhunt route restores your route. /countyhunt help repeats capture instructions. /countyhunt cancel returns the warrant without payment. Active contracts last up to 30 minutes; teleporting, death or losing the actor can end one.

Law-issued player warrants

Every board also has Law-issued warrants · All towns. These are real character notices posted by authorized law officers or staff. Read a notice for its ID and target. They do not create an NPC copy or reveal a live player location.

  1. Law/staff: use /wantedtarget SERVER_ID to link a connected character, then /wantedposter within ten minutes. Place the notice on a wall or board and fill in the crime, wanted level and difficulty. The notice appears in every town board’s law section.
  2. Hunter: bring the named character to any marked sheriff or marshal handoff. Living players must be hogtied or cuffed; dead players must be delivered as the actual connected player body. Unload onto the ground.
  3. Type /countyhunt deliverplayer NOTICE_ID PLAYER_SERVER_ID. A successful live handoff books the player into BCC Law jail for two minutes per wanted level (2–10 minutes). A successful handoff closes that notice countywide and pays once.

Boards and jail destinations

Board / handoffLive prisoner destination
ValentineValentine
RhodesRhodes
Saint DenisSaint Denis
StrawberryStrawberry
BlackwaterBlackwater
ArmadilloArmadillo
TumbleweedTumbleweed
AnnesburgAnnesburg
Van HornAnnesburg regional jail
WapitiValentine regional jail
ColterValentine regional jail
GuarmaSisika prison

Wanted portraits

Wanted papers appear within three metres; board papers also require looking toward the board. NPC portraits prepare automatically when you look at or read a board. They use the wanted NPC's model and outfit. Allow a few seconds the first time a face loads.

  1. Record a player. As law or staff, type /wantedphoto PLAYER_SERVER_ID from anywhere on the map. The subject must be online with a character selected; you do not need to stand near them. Leave off the ID to record yourself. Wait for the appearance-recorded message.
  2. Publish the warrant. Within ten minutes, use /wantedposter, aim at a board or wall, and enter the wanted details. The recorded character is attached automatically.
  3. View it elsewhere. The appearance record stays on the server. Other players render its portrait locally, including while the subject is offline. No screenshot upload or companion application is used. A later /wantedphoto for the same character updates their portrait.

Staff verification: the native player portrait has been visually confirmed. The new board integration, NPC rendering and saved-player reconstruction still need their in-game acceptance check.

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Valentine trail contracts

Find Valentine Trail Work on your map outside Valentine Station, near the post office. Approach the green marker and use the on-screen prompts, or enter the commands below. You can do either contract alone with any civilian job.

Escort a stranded traveler · $20

  1. At the board, choose Escort a traveler or type /trail rescue. The dispatcher marks a location near the wagon stand or in the station yard.
  2. Dismount near the marker and walk up to the traveler. Once they start following, walk with them to the marked entrance of the Valentine doctor’s office. Slow down at corners and let them catch up.
  3. Bring the traveler within nine metres of the destination and stand nearby. The $20 payment is automatic.

Survey the railway · $60

  1. Bring your horse to the board, stay mounted, and choose Survey the railway or type /trail survey.
  2. Ride to Flatneck Station. Stop at its marker for five seconds to record the first reading. Continue to Wallace Station and repeat with the same horse.
  3. Follow the final marker back to Valentine Station to collect $60.

Type /trail to repeat your current instructions or /trail cancel to abandon a contract. Each type pays once per character every 15 minutes. You can take the other type while one cools down. Finish within 30 minutes.

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Freight, auctions and county depots

Use /county at a depot to see its name. Each depot has a 45-meter interaction radius. Centers are Valentine (-368, 784, 116), Blackwater (-875, -1328, 43), Rhodes (1230, -1295, 76), Tumbleweed (-5517, -2940, -2) and Colter (-1345, 2431, 307).

Run a freight job. Two characters each own a ranch. The issuer deposits at least $10 into their ranch ledger. At Valentine the issuer runs /freight post rhodes feed 10. The hauler uses /freight list to get the ID and /freight load 4 at the departure depot if the order is 4. The game records a manifest. Ride to Rhodes, verify the depot with /county, and type /freight deliver 4. The $10 reserved when the order was posted goes to the hauler's ranch ledger. Other cargo types are tack and provisions. Use /freight release 4 to release a loaded order or /freight cancel 4 as the issuer to cancel an open order.

Run a horse auction. The seller brings a living, owned horse that is clear of breeding registration. Both players meet at the same depot. Check IDs with /countyhorses. Seller runs /ring open 14 25 for horse 14 with a $25 opening price. Buyer checks /ring show and runs /ring bid 30. Stand within four meters for the seller to run /ring close. The buyer accepts the horse sale prompt. Check the horse now appears in the buyer's list and $30 moved from the buyer's pocket to the seller's. Open rings are temporary. Use /ring cancel to end an open ring.

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Town newspapers & the Writer profession

Each town has its own newspaper and edition archive. Everyone can read. Writer is admin-assigned because publication is a trusted role; it is not available at the public job center. Staff assign writer, grade 0 (Reporter).

Read your town’s paper

Type /newspaper anywhere, select a town and choose Read latest edition or an older issue. You can also use the L newspaper prompt beside its civic office. Open /guide → Find an activity and search “newspaper” for the routes. Reading and publication are free.

Publish an edition

  1. After staff appoint you, open /newspaper, select the town and choose Writer’s desk → Create an edition.
  2. Write an edition headline and introduction. Add one to six articles under Town news, Business, Law & court, Ranch & range, Events or Classifieds. Your character’s name supplies the byline.
  3. Choose Save draft. Drafts stay private and survive reconnects; you can keep ten unfinished editions. Use Preview edition to read the finished layout.
  4. Go to the chosen town’s newspaper point. From the preview choose Publish this edition and confirm. Readers can then find it in that town’s archive. Wait one minute between publications.

Published text stays fixed. Publish corrections in a new edition. Authors and staff may Withdraw edition with a reason; the record is retained. Changing jobs removes editing/publication access. Writer grants no law powers or business administration.

Wanted in this town

The Town wanted page shows the current rotating NPC bounties for the selected town and the active county-wide player warrants that also appear on its sheriff board. It uses the same character portraits as the wanted posters, names, alleged crimes, wanted levels and alive/dead rewards. The bulletin refreshes every 30 seconds while open, including completed or expired notices. Writers cannot edit it. Go to the sheriff board to accept a contract; the newspaper cannot start one.

Portraits prepare automatically when brought into view. A person without a recorded poster portrait is marked No portrait on file. This page is current information, separate from the historical text of archived editions.

Make news part of roleplay

Interview ranchers, report court hearings, advertise player businesses and announce rodeo meets. Classifieds are articles in an edition. There is no automatic publishing wage or paid-advertisement checkout; agree any reporting or advertising fee with the customer through roleplay.

Town mastheads

  • Valentine — The Valentine Chronicle
  • Rhodes — The Rhodes Gazette
  • Saint Denis — The Saint Denis Times
  • Strawberry — The Strawberry Sentinel
  • Blackwater — The Blackwater Herald
  • Armadillo — The Armadillo Dispatch
  • Tumbleweed — The Tumbleweed Tribune
  • Annesburg — The Annesburg Record
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Choose your work in Deadwater

Visit the Valentine Job Center at −192.60, 627.36, 114.03. Hold the displayed G prompt. Its three sections separate public professions, activities and appointed careers.

Public professions

Choose Choose a profession, read its benefits, then Confirm – change my profession. The server assigns the correct rank. A successful change has a ten-minute cooldown.

ProfessionWhat it unlocks
Horse TrainerAccelerated bonding exercises, trainer-only wild-horse registration and customer training with owner approval. Ordinary owners retain normal bonding.
Rodeo ClownClown shifts and event hosting while working as a clown. Event rules and payment checks remain in force.
WainwrightOwn and trade ten wagons instead of five. Repairs restore twice the usual wagon condition while using the hammer once per repair. The wagon must belong to you. There is no separate exclusive wagon-crafting workshop.
GunsmithCounty Gunsmith customization and VORP weapon crafting. Customers approve quotes; parts and cash are still required.
CivilianLeave a public profession while retaining access to public activities.

Already employed? The center cannot replace law, medical, unknown or registered business employment. Ask the employer or staff to release that job. Choosing your existing profession preserves your rank. A stopped profession resource is temporarily unavailable.

Activities that keep your current job

Mining, gold panning, farming, beekeeping, hunting, fishing, gathering, oil work, public contracts, NPC bounties, cooking, moonshining, grave digging and rodeo competition use activity rules, equipment and locations rather than a new profession. Check /guide → Find an activity for routes.

Tobacco: Indian Tobacco is now ordinary farming. You do not need the old tabak job; seeds, supplies and planting rules still apply. Writer: an admin-appointed newspaper profession. Draft and publish town editions, with a live wanted page sourced from the sheriff boards. Newspaper walkthrough.

Appointed careers

Staff appoint Writers, law officers, clinical doctors/healers and license issuers. Sheriff, mayor and judicial offices use the government appointment system; they cannot be claimed at the public job center. On-duty law receives operational alerts. Going off duty does not create a public profession.

Staff appoint law and medical roles. Law uses /goonduty and /pmenu; doctors use /medic. Medical and law alerts remain separate.

Working as a doctor

Staff must assign one of the supported medical jobs. Stand within two metres of the patient and use /medic to inspect them. The patient menu now includes Restore health (two bandages, eight seconds), Stop bleeding (Needle and Thread), and Revive (Morphine or Smelling Salts). Obtain the required supplies at a medical cabinet. Stay within three metres throughout health treatment; leaving, changing characters or losing the medical job cancels it. Health treatment has a 30-second patient cooldown. Treat bleeding separately. A clinician can also use Treat my injuries from their own medical page.

Medical alerts go to clinical jobs. Law alerts go to on-duty law. Being a police officer does not grant treatment powers.

Working in law enforcement

Use /goonduty, then /pmenu. The menu covers ID checks, cuffs, escorting, wagon transport, cash fines, jail/release and community service. A fine takes the full amount of carried VORP cash; insufficient cash is rejected. Bank-account seizure is unavailable and is no longer offered as a working fine option.

At a law cabinet, an on-duty Sheriff/Chief can hire a nearby civilian as an off-duty grade-0 recruit, dismiss a lower-ranked member of the same department, and manage funded department cash. A recruit must first be released by their previous employer. Promotions remain staff-controlled. A Sheriff civic appointment is separate from the VORP job and does not grant another town's office.

Community service: escort the person to the Blackwater construction site, then assign 1–100 tasks. The person follows the work blip and presses the displayed interaction key. Progress is saved, resumes on reconnect, and supports repeat sentences. Leaving the service area for ten seconds converts it to a two-minute Blackwater jail sentence.

Owner-hired work and staff administration

Ranch, shop and society owners hire their own employees and grant access within their business. Society ranks retain the business job key when hiring or promoting. A manager needs that business’s employee/rank permissions. Ownership does not grant global administration.

Global ranch, society, shop, bank and housing administration requires staff permission. Jobs such as writer, rancher, banker, realtor, storemanager and societymanager no longer bypass those checks. Existing ownership and employee records remain intact.

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Law, medicine and businesses

  1. Contact the sheriff. For a staff-assigned law character, /goonduty starts duty and /pmenu opens the police menu. Confirm your active job with /myJob if the menu refuses access.
  2. Jail and release. Law staff use Jail / Release Player in the law menu. A jailed player sees the remaining sentence on screen and is released outside when it expires. Unjail clears the sentence and returns them outside early.
  3. Get medical help. A doctor can check injuries and treat bleeding. A bandage provides temporary relief. The medical job menu opens with /medic. Use /sendhelp to request an NPC doctor when eligible.
  4. Manage a business. With an assigned society, employees use its management and duty menus. A manager can hire workers, set rank permissions, bill customers and manage a company ledger. Ask the owner for your rank before expecting access.
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Homes, banks and mail

  1. Visit a bank. At the teller, follow the prompt, open your account and check its cash and gold before making a transfer. Open Safety Deposit Boxes to access eligible items. Imported VORP bank items stay in the box for their original branch.
  2. Settle into a house. Owners can access their BCC house menu, furnish the property and grant access. Use /HouseMenu where the housing prompt is available. At an imported cupboard, stand next to it and use /cupboard.
  3. Send a letter. Visit a mailbox, register your postal address and give the code to a friend. Use their address to send a letter, then have them check the inbox.
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Brew your first moonshine

  1. Buy equipment. General stores carry a Fermenting Barrel ($20), Distilling Still ($40), Empty Brewing Bottles ($1 each), apples and sugar. Bring water. For corn mash, bring harvested corn.
  2. Place the barrel and still. Use each piece from your satchel, position the preview and hold the displayed placement prompt. Leave room to stand beside each station.
  3. Make mash. At the barrel choose Apple Mash or Corn Mash. Supply three apples or three corn and one water. Return after ten minutes and collect five mash using the character who started it.
  4. Run the still. Choose the matching moonshine. Stage one takes one water and one minute. Stage two takes one mash, one sugar and three minutes. Stage three takes five brewing bottles and six minutes. Reopen the still between stages.
  5. Collect and sell. Collect five bottles when the final timer ends. County general stores buy finished apple or corn moonshine for $4 per bottle. Finish any open batch before packing up its station.
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Work the Cornwall oil fields

  1. Meet the manager. Go to the oil manager at Cornwall Kerosene & Tar, southeast of Valentine. Follow the manager map icon and hold the prompt. An oil wagon costs $100 and a supply wagon costs $200.
  2. Run a legal delivery. Select the delivery for your owned wagon. Load it where the GPS sends you, deliver to the marked destination, return that same wagon to the company and approach the manager to collect. Base pay is $60 for oil and $70 for supplies.
  3. Take a robbery contract. Meet the criminal contact northeast of the oil works. For a company robbery, take a lockpick to the marked chest, finish the lockpicking minigame, defeat the guards, return to the chest and press G. For a stolen-wagon contract, defeat its guards and return the assigned wagon to the contact.
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Hunt treasure with Madam Nazar

  1. Find the traveling merchant. Look for the Madam Nazar blip. She can change locations every 30 minutes. Approach her wagon or stall and hold G.
  2. Buy your first hint. Choose Grizzlies West. It costs $5 and has no playtime minimum. Follow the marked search area. A paid hunt belongs to the purchasing character and resumes on reconnect.
  3. Search the chest. Stand at the chest and hold G through the search animation. Leave enough space for a diamond, two gold nuggets and five iron. If your satchel fills up, make space and search again for the remaining items.
  4. Collect cards. Use Eagle Eye near a card to help spot it, then hold the collection prompt. Each location has a 60-minute cooldown. Buy an empty card box from Nazar for $3 and assemble a complete set of 12 distinct cards.
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Play blackjack

Find a table

Look for the Blackjack map marker at Rhodes Parlour House, Blackwater Saloon or Van Horn. Walk up to a free seat and press R. Tables support up to four players and NPC opponents; you can play when the server is quiet.

  1. Place a bet. Use the on-screen controls to wager $2–$20 in $2 increments. Cash is deducted when your bet is accepted. The first player can choose the card style.
  2. Play your hand. Choose Hit for another card or Stand to keep your total. Double Down adds a matching wager for one last card. Split is offered for an eligible pair and costs another matching wager.
  3. Beat the dealer. A natural blackjack pays 3:2 profit. A normal win pays even money; a push returns your stake. The dealer stands on soft 17.
  4. Leave between hands. Use the Leave control. Leaving during a wagered hand forfeits the stake. A normal resource stop refunds unsettled stakes to connected players; a server crash is not a guaranteed refund.

Betting and player decisions each allow 60 seconds. A missed decision automatically stands. This installation uses native dealer, seating and card animations with on-screen betting controls.

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Order at a saloon

Find the bartender

Available at Valentine, Blackwater, Rhodes, Armadillo, Tumbleweed, Van Horn’s Old Light Saloon, and Saint Denis’s Schiffer Brewery and Doyle’s Tavern.

  1. Open the menu. Stand beside the bartender and press G. Browse with the arrow keys, press Enter to buy and Backspace to close.
  2. Drink at your pace. Beer is $1, coffee $0.50 and a whiskey bottle $4. Use the native drink prompt to sip; hold the drink control to finish more quickly. Coffee restores up to 35 thirst across the full serving. Alcohol can cause blurred vision, stumbling and a blackout.
  3. Finish your meal. A bowl of stew costs $2.50 and restores 35 hunger and 18 thirst when fully eaten. Discarding the bowl early does not grant the full meal reward.
  4. Know the local menu. Champagne costs $5 at Rhodes and Schiffer Brewery. Doyle’s sells drinks without stew. These are served directly into your hand, not stored as inventory items.

Use /bartenderclothes if the drunken blackout sequence removed your character’s cached clothing. Moonshine crafting still uses the separate brewing system.

← All activities

Keep bees and harvest honey

Buy your supplies

Visit a town general store and open Beekeeping. A Beehive Box costs $40, Queen Bee $20, Honey Bees $5, Bee Smoker $8, Bug Net $5 and Empty Bee Jar $0.50. Sugar, water, wheat and Animal Medicine (Petheal) are colony-care supplies. Existing supplies may appear in another store category.

  1. Place a hive. Use the Beehive Box from your inventory on suitable ground. Follow the placement controls; confirm with Enter. You may own three hives, at least five metres apart.
  2. Start the colony. Approach the hive and use the Tend Hive prompt (G). Add a queen and workers of the same species. Honey bees and hornets are separate colonies.
  3. Keep it healthy. Sugar supplies food, water hydration, wheat cleaning and Animal Medicine (Petheal) treatment. Keep food, water and cleanliness at 60% or higher for faster production. A Honey Bees item adds 15 workers; a Hornets item adds 10.
  4. Harvest when ready. Frames become harvestable at 80%. Bring a smoker and empty jars, then follow the honeycomb uncapping minigame. Production progresses over time; it is not instant.
  5. Use or sell the harvest. Honey restores 15 hunger and Manuka Honey 20. General stores buy honey for $1, Manuka Honey for $1.50 and beeswax for $0.50 each.

Wild nests offer another source of bees and honey. Bring your smoker, net and jars and follow the nest prompts. Use /beeclear if a tool remains stuck in your hand.

← All activities

Drive an Ironhorse

Visit Rust & Co. in Saint Denis

Find the vehicle dealer at the map marker. On foot, stand at the dealer interaction point and press J. The Ironhorse is configured at $1,000 VORP cash. Check the menu total before purchasing optional accessories.

  1. Buy and retrieve your car. Use the dealer and garage menus. Town garages include Saint Denis, Rhodes, Valentine, Annesburg, Blackwater, Strawberry, Armadillo and Tumbleweed.
  2. Drive and secure it. Follow the vehicle entry prompts. L locks or unlocks it. On foot behind the car, E opens its trunk.
  3. Refuel. Pumps are available at Saint Denis, Rhodes, Emerald, Blackwater and Armadillo. Follow the G hose prompt. Fuel costs $0.10 per litre. A Fuel Can costs $5 empty; fill it at a pump using E, then use it beside your car.
  4. Maintain it. General stores sell a Vehicle Repair Kit for $15 and Chamois Cloth for $2 under Motoring. Kits repair damaged vehicles, not destroyed ones.
  5. Store it. Drive to a garage and press R. Use /carreturn to return your own unoccupied vehicle, or /givekey PLAYER_ID to share temporary access with a nearby player. Temporary keys do not survive a server restart.
← All activities

Rent a hot-air balloon

Find the balloon rental interaction and open the Hot Air Balloon Rental menu. Read the quoted price before choosing Rent. Cancel or press Esc to leave the menu.

Follow the in-game flight controls once the balloon is supplied. The supplied release protects its location, price and control configuration, so this guide does not promise a particular town, fare or key binding. These details still need an in-game check after activation.

← All activities

Enter a cockfight

Find Cockfight on the Valentine map. Stand within two metres of the arena interaction and press E.

  1. Buy and name a chicken. Purchase price is $25 VORP cash.
  2. Challenge another player. Bring another participant to the arena. Choose a wager from $1–$20 and one to five rounds. Both participants must accept.
  3. Watch the match. The resource tracks the result and pays the winner. Spectators can use the betting options shown by the arena menu.
  4. Check the standings. Results are recorded in the ranking system. Losing chickens can die and be removed; do not enter a bird you are unwilling to lose.

This is a player-versus-player activity. It needs another participant; it does not supply an NPC opponent.

← All activities

Take a group hunting contract

Look for Group Hunting Contracts at Strawberry, Valentine, Annesburg, Saint Denis, Tumbleweed or Emerald Ranch. Approach the mission giver and use E.

  1. Choose a hunt. Fourteen animal types are configured. The entry fee is $5; check the mission details before accepting.
  2. Invite your party. Hunt alone or invite up to three other players from the menu. Invitees must be near the start point, within 20 metres; invitations expire after 20 seconds.
  3. Follow the investigation. Use the mission markers and clues to track the animal. Watch for poachers. The mission time limit is 30 minutes.
  4. Complete the contract. Configured cash rewards are $50–$60 for the group, split among its members. There is a 30-minute mission cooldown. A member disconnecting cancels the group’s mission.

These cooperative contracts are separate from the existing BCC legendary-hunting progression. Look for the distinct Group Hunting Contracts label when choosing this activity.

← All activities

Buy horse-care supplies

Town general stores now have a Horse Care category. Visit Valentine, Blackwater, Rhodes, Saint Denis, Strawberry, Armadillo, Tumbleweed, Van Horn or Wapiti.

SupplyPriceHow to use it
Horse Brush$5Summon your horse, stand beside it and use the brush from inventory. It wears down with use.
Hay Cubes$0.50Use from inventory beside your summoned horse to feed it.
Horse Reviver$10Keep it in inventory and use the revive prompt beside your downed horse.

Keep your horse nearby and on accessible ground. A horse that is not ready to be brushed may reject another brushing. Stable care also supports the matching carrot and apple items; hay cubes are the dedicated feed supplied here. A nearby foal can receive care through the breeding integration.

Which money do shops use?

VORP cash. BCC shops and the BCC HUD use your VORP character balance. There is no separate BCC cash wallet. Gold is a separate VORP currency; some stable purchases offer a gold option.

← All activities

When something doesn’t open

  1. Look for the prompt. Dismount, put your weapon away and walk close to the counter, horse, or station. Hold the displayed key until its ring fills.
  2. Check the character. Use /myJob for your role and grade. The character who owns a ranch, horse, camp or batch has access to its owner actions.
  3. Check the satchel. Use I to check the exact item and free space. For gold panning, the wash table requires clean pump water.
  4. Tell staff what happened. Give the town, activity, character, and the last button you pressed. Include the message you saw and whether a friend could repeat it.

Mod index

Search by activity, command, or resource name.

County RP systems

Town government and judicial officescounty_government

Character appointments, town ordinances, private petitions and court files with BCC jail orders.

Government and court walkthrough
Bank accounts and deposit boxesbcc-banks

Visit a teller for accounts, transfers, checks, loans and secure storage.

Open walkthrough
Chat and local commandsbcc-chat

Wider chat lines, smaller text and a dark background make conversations easier to read. Open chat with your configured RedM chat key and type slash commands here.

Open walkthrough
Move your status iconsbcc-corehud

Status widgets can be moved with /hudlayout and recolored with /hudpalette. Weather temperature is displayed in Fahrenheit, labelled °F. The account panel stays neatly aligned at the right edge; the BCC logo is hidden.

Open walkthrough
Crafting books: start to finishbcc-craft
  1. Open your inventory, select a crafting book and choose Use. Read it on foot. The book stays in your inventory and opens its recipes directly.
  2. Choose a recipe by its name. Check the crafting skill level, ingredients per batch and reusable tools. For meals, bring the listed pan and raw ingredients.
  3. Choose Craft, enter the number of batches and confirm. One batch may make several items: the recipe shows the exact yield. Consumed ingredients scale with batches; tools are kept.
  4. Check Work in progress while the order cooks or crafts. You may close the menu. Orders are saved.
  5. After the timer finishes, reopen the same book/station and select Ready to collect, then select your order. Make room for the full batch. Items enter your inventory and crafting XP is awarded when collected.

Which book? Food: meals; Weapons: weapon assembly; Ammunition: ammunition and molds; Refinery: train oil and petrol. Older Items books open ammunition recipes; older Others books open refinery recipes. Books do not bypass profession or crafting-skill requirements.

Without a book: use your inventory Crafting button beside a compatible campfire/stove or a configured crafting station. Cooking stations and Food books share the same saved meal queue. A cooking station is not required to read a book.

If a craft is missing: check Ready to collect at its original station or with its corresponding book. Full inventory leaves the order available. A rejected recipe should explain the missing tool, ingredients or skill requirement.

Keys and door accessbcc-doorlocks

Approach a locked door and hold the displayed lock prompt. Your character, job or key must have access.

Open walkthrough
MacFarlane’s ranch groundsmacfarlanes_ranch

The supplied map adds 72 props around the ranch, including horse jumps, barrels, lighting, hitching posts and stable supplies. Ride over to MacFarlane’s to see the layout.

This is an outdoor YMAP, not a new house interior or a scored riding event. Existing ranch ownership, housing, livestock and crafting remain managed by their usual systems.

Staff: in-game map editorshellymap

Authorized staff can use /smap. Create a project, search the object catalog, place and adjust props with the editor’s controls, then save the project. Export when the layout is ready.

Projects are saved in shellymap/data/projects/. Exported maps are written inside its stream/ folder; shareable resource packages appear under packages/. Its runtime watches the stream folder. Do not also start a generated package while the same map is loaded from the editor, or props can appear twice.

The editor is English and restricted to staff. It edits map placement; it does not automatically create MLO room portals, housing ownership, stove interactions or ranch boundaries.

Owning and furnishing a homebcc-housing

Use the property menu to manage access, furniture and the tax ledger.

Open walkthrough

Your home and ranch residence

  1. Look for a named For Sale house on the map. Stand by its entrance and hold G to inspect the price and buy with VORP cash.
  2. The catalog contains 73 residential properties. Current owners keep their existing property. Ordinary homes retain their listed purchase price and housing taxes.
  3. A ranch includes its nearest catalogued main residence inside its radius. The ranch owner receives housing access automatically, without buying that house again. Ranch taxes cover the bundled residence. It cannot be sold separately from the ranch.
  4. Inside your home, use /HouseMenu to manage storage, furniture and household access. Ranch employees do not automatically get access to your private home.
  5. If the residence belongs to another player or its entrance is not registered, ask staff to check it. Ownership does not supply a missing interior.

Cooking in your house

  1. Visit a Furniture Vendor in Strawberry or Blackwater. Open the catalog with G and choose Kitchen.
  2. Buy a Bourgeois Cooking Stove ($100), Old Cooking Stove ($120), or Large Cooking Stove ($150).
  3. Return to your house. Open its furniture management through /HouseMenu or your Furniture Book, select the purchased stove and place it using the displayed controls. Confirm placement before leaving.
  4. Stand on foot within 2.5 metres of the placed stove. Press E — Cook food, or use /cook.
  5. Bring a reusable Pan and the ingredients listed by the recipe. Choose the dish and quantity, wait for crafting, then use Check Completed Crafting → Collect.

These three placeable stoves use the same cooking menu and recipe queue as campfires. A decorative stove built into a map is not necessarily an interactive cooking object.

Building interiors

Deadwater loads native residential IMAPs as you approach and retries their configured furnishings after streaming. This enables map pieces already included in RDR2; it does not create an interior behind every closed door. Ownership and keys still come from housing.

Bacchus Station also has a custom public interior. It is a station, not a residential property for sale.

Seven additional cabins have native map loading configured but remain outside the sale catalog until their entrances and door access are checked: Heartlands Roadside, Ridgewood Farm, Little Creek North, Roanoke Ridge East, Dakota River, Gaptooth Ridge and Stillwater Creek South.

Placing a stove: cooking stays disabled while placing or editing furniture. Confirm placement, then wait a moment for E — Cook food. Furniture editing checks the house attached to that object; owners and residents with house access may edit it.

Sheriff and deputy dutiesbcc-law

On a law character open /pmenu for duty, jail and police actions.

Open walkthrough

Opening the law menu

/pmenu now checks your current character job each time. An on-duty Police character can open it immediately, including after an admin changes the job or the resource restarts. If you are off duty, use /goonduty first. Sheriff is Police, grade 6. VORP admin status alone does not assign a law job.

Joining Deadwaterbcc-loadscreen

The county loading screen appears while RedM connects. Follow its on-screen skip prompt when loading finishes.

Open walkthrough
Loading screen handoffbcc-loadscreen-helper

Closes the connection screen as the game becomes ready.

Open walkthrough
Letters and postal addressesbcc-mailbox

Register at a mailbox, share the postal address and check the inbox.

Open walkthrough
Injuries and doctorsbcc-medical

Doctors treat gunshot and knife wounds and can check a patient’s pulse. Use /medic for the job menu.

Open walkthrough

Ordinary injuries: visit the medical assistant at the Valentine doctor’s office. Stand within two metres and hold G for healing ($20). Use Antidote separately for dirty-water sickness; healing alone does not cure that illness. If downed away from town, /sendhelp requests the NPC doctor and currently charges 25% of your cash.

General stores and player businessesbcc-shops

Larger shop menus show item names and prices in readable rows. Use Choose category to jump directly to Revolvers, Pistols, Repeaters and other stocked sections.

Open walkthrough
Companies, ranks and payrollbcc-society

An owner manages employees, ranks, permissions and finances. Use /jobManagement for eligible society jobs.

Open walkthrough
Town and region namesbcc-zonenotify

Displays the configured area name as you cross into it.

Open walkthrough
Town gallowscounty_gallows

Law and staff: Bring a cuffed or hogtied player or NPC onto the gallows platform in Valentine, Blackwater, Rhodes, Saint Denis or Strawberry. Stand beside the lever and press G — Manage gallows.

  1. At Valentine, first choose Front trapdoor or Rear trapdoor. Each side has its own occupant. Choose Secure nearest restrained person. Wait for the secured confirmation.
  2. Open the menu again to Release person / cancel, or choose Open trapdoor and confirm the execution.
  3. The execution lasts 25 seconds. Release the person before it ends to cancel. Stay beside the gallows until death is confirmed. The body remains suspended from the neck rope after death. Choose Cut down body to release it; otherwise the rope is removed after two minutes. Reviving or respawning the target also ends the scene.

Access requires a VORP account/character admin, the county_gallows.manage permission, or an on-duty law job: Police, marshal, lawmen, sheriffrhodes or sheriff. Sheriff grade 6 is supported; off-duty jobs are excluded. If access fails, the message identifies whether your role, VORP death state, instance or server position was rejected. This causes normal in-game death, never character deletion. Each configured trapdoor holds one person. Valentine has separate front and rear slots; releasing one side does not release the other.

Staff commissioning: Test secure/release with an NPC before using this for player events, then observe an NPC execution from a second client. Rope, trapdoor collision and multiplayer visuals are not yet verified in-game.

Saloon private company and recoverycounty_saloon_service

Visit a saloon in Valentine (Smithfield’s or Keane’s), Blackwater, Rhodes, Saint Denis (Grand or Bastille), Van Horn, Armadillo or Tumbleweed. Approach the female hostess near the bar on foot, look at her, finish any combat or other menu, and press G — Talk to hostess.

  1. Review the $15 cash price and confirm the visit.
  2. The screen fades to black for 15 seconds. Backspace cancels before payment is being finalized; cancelled visits are free.
  3. On completion, payment is taken once, health and health/stamina cores refill, stress is relieved, and golden health/stamina cores last five minutes. Longer existing core buffs are preserved.
  4. Wait 15 minutes before booking again with that character.

This is a non-explicit fade-to-black service. It does not cure medical illnesses or injuries. The prompt appears when you are within about two metres of the hostess and looking at her with a clear line of sight. If a visit fails, check its message before booking again.

Mash, stills and moonshinebcc-saloons

Ferment apples or corn, then distill and bottle the batch.

Open walkthrough
Group hunting contractsdnl-legendhunting

Read the walkthrough for supplies, controls and locations.

Open walkthrough
Cockfightingdnl-cockfight

Read the walkthrough for supplies, controls and locations.

Open walkthrough
Balloon rentalinsider_hotairballoon

Read the walkthrough for supplies, controls and locations.

Open walkthrough
Ironhorse motor carrco-ironhorse

Read the walkthrough for supplies, controls and locations.

Open walkthrough
Vehicle ownership and garagesrco-vehicles

Read the walkthrough for supplies, controls and locations.

Open walkthrough
Hive modelsgk_acc_apiary

Read the walkthrough for supplies, controls and locations.

Open walkthrough
Beekeepinghaegtes_beekeeping

Read the walkthrough for supplies, controls and locations.

Open walkthrough
Saloon drinks and mealsvorp_bartenders

Read the walkthrough for locations, controls and prices.

Open walkthrough
Blackjack tablesNt_Blackjack

Read the walkthrough for locations, controls and prices.

Open walkthrough
Oil deliveries and robberiesbcc-oil

Buy a company wagon for legal work or visit the criminal contact.

Open walkthrough
Treasure hints and collector cardsbcc-nazar

Buy a hint from Madam Nazar or search the map for collectible cards.

Open walkthrough
Hotels, roulette & grave diggingcounty_leisure

County-owned implementation with multiple hotel renters, player hotel businesses, VORP cash roulette and persistent grave cooldowns.

Hotels · Roulette · Grave digging

County resources

Livestock ranchesbcc-ranch

Livestock placement is free. Set Chicken Coordinates and other grazing/herd locations inside your ranch radius. The separate Buy Chicken Coop action costs $200 in pocket cash for the first purchase; moving an owned coop is free. Permission or boundary failures show their own explanation.

Your ranch at MacFarlane’s

Place your grazing herds

  1. Open your ranch menu, choose Manage Animals → Place grazing herds, then choose cows, pigs, sheep, goats or chickens that your ranch owns.
  2. Walk to the grazing spot inside your ranch. Leave a little room between the spot and the boundary. Press G to save or C to cancel.
  3. The animals spawn around that spot and roam within a grazing area clipped to your ranch radius. Animals approaching the edge are directed home. An animal that crosses the boundary is returned to a ground-checked position.
  4. Set herd destination inside ranch: walk to the destination within your ranch radius and press G to save, or C to cancel. There is no minimum distance from the ranch center. This is the herding activity destination; use Place grazing herds to choose where each species lives and grazes.
  5. Your ranch includes its catalogued residence. Use /HouseMenu inside it to manage your home.

Saving livestock locations

The ranch owner or an assigned manager can save herd destinations inside the ranch radius, including near its center. Keep livestock spawn points a few steps inside the boundary. Confirm the location with the displayed placement control and wait for success. If saving fails, the notification now explains whether the selected ranch, access, coordinates or boundary caused the rejection; reopen the correct ranch menu before trying again.

Shared livestock: animals load when anyone is within twice the ranch radius (a 150-metre ranch loads within 300 metres). Walking between pens does not reset them. After everyone leaves that range, they unload after 30 seconds. Allow a few seconds for animals to load when arriving.

Chores and feeding: place chore locations inside your ranch, including near its centre. Set the feed wagon parking spot and herd location inside the boundary. Drive the feed wagon within 15 metres of the herd and wait for the animals, then unload the shared hay. Carry each bale at least 3 metres from the wagon while staying inside the ranch.

Set up a breeding camp and raise horsesbcc-horsebreeding

Place your private camp with /horsebreeding, then stand at each care station to place the hay, water trough and bedding. Register your horses and check pregnancies in Foal & Mare Stats.

How to place the camp and all three care stations
Buy, tame and train horsesbcc-stables

Use G at a stable to buy and select your horse. L calls it at the stable and R returns it. A trainer NPC accepts a freshly tamed wild horse while you are still mounted. The trainer job code is trainer, grade 0.

Horses, trainers and horse breeding
Horse coats, mane, tail and tack editorcoal_stables_vorp

Visit a Coal custom-coat marker, select your owned horse and use the dedicated customization tabs. Coats contains named dun, paint, Appaloosa, roan and classic families plus Advanced colors. Preview, rotate and zoom, then choose Save appearance. Discard restores the last saved look.

Using the horse editor
Set up a wash table and pan for goldbcc-goldpanning

Buy the wash table, mud bucket, watering can and pan at a general store. Fill the can at a pump, then take the kit to shallow water. Each successful wash gives five gold flakes.

Set up the cradle and complete your first wash
Plant and harvest cropsbcc-farming

With a hoe and seed, use the seed outside town. Place the plot, water it and return when mature. Start with corn. Buy a hoe, seeds and an empty watering can from Tools at a general store. A first corn plot costs $13 in supplies.

Water, farming, gathering and crafting
Fill, purify and drink waterbcc-water

Drink safely: use a town water pump or clean bottled water. Pump/clean-container drinking restores up to 50 thirst points; river/dirty water restores up to 25 and can cause sickness. The meter stops at 100.

  1. Carry an Empty Bottle, canteen or empty watering jug to a pump. Empty bottles returned by ordinary drinks and older BCC empty bottles both work.
  2. Use the displayed fill prompt. For bottles, press B, choose how many you actually have, and confirm. The container keeps its durability.
  3. River-filled bottles contain dirty water. Buy Water Purification Tablets ($1 each) at a general store under Medicine / meds. Open the dirty container's inventory context menu and select Use Purification Tablet before drinking.
  4. If sick: buy Antidote ($5) from the same store category, open your inventory with I, select Antidote and use it. It consumes one dose and stops water sickness. Bandages, food and baths do not cure it. Untreated water sickness continues to damage you and can kill your character.
  5. Wash: crouch in shallow river water and use the Wash prompt (L), or wash at a supported pump. Washing restores cleanliness, not thirst.
  6. Take a bath: stand beside the tub at the Valentine hotel or the supported baths in Strawberry, Rhodes, Saint Denis, Annesburg, Blackwater, Tumbleweed or Van Horn. Press L at Take a bath (free), or type /bath. Wait 20 seconds; Backspace cancels. Your clothing is retained. A completed bath restores cleanliness to 100%.

Baths at home: Buy a Bathing Tub ($10), Bronze Bathtub ($250) or Wood-Clad Bathtub ($100) from the housing furniture vendor under Bathroom. Place and save it in your house. Stand beside it on foot and press L at Take a bath (free), or use /bath. The home bath fades to black for 20 seconds and returns you to your starting position with 100% cleanliness. Backspace cancels. One person can use a tub at a time. Only saved housing tubs and configured town baths support this interaction; decorative map tubs elsewhere do not. A bath does not replace medical treatment for bleeding or injuries.

Horse events and rodeo clown shiftscounty_rodeo

Bull riding and saddle broncs with eight-second scores, private practice, barrel racing, pole bending, turnaround sprints and clown shifts.

Open the player walkthrough
NPC bounty huntingcounty_warrants

Read a town board for its rotating NPC roster. Six suspects per location; three visible. Return the actual suspect or body to any town handoff. Alive pays more and sends the prisoner to the receiving jail. Completed posters rotate; the 20-minute personal payout cooldown remains.

Read the full wanted-board walkthrough
Wall signs and wanted posterscounty_notices

Use /sign for a wall sign. Law/staff link a real character with /wantedtarget SERVER_ID, then /wantedposter. Every town board lists active law warrants.

Read the full wanted-board walkthrough
Valentine trail workcounty_trails

Single-player NPC rescue, escort, mounted survey and railway contracts.

Open the player walkthrough
Horse trainer exercises & tamingcounty_horse_training

Trainer-only bonding exercises, owner-approved fees and a gentler 30-second tame.

Training walkthrough
Depots, contracts, auctions and freightcounty_trade

Run /county and /countyhorses. For a first freight trip use two ranch owners and the Valentine-to-Rhodes route. Use /stud for cross-owner breeding and /ring for public horse auctions.

Freight, auctions and county depots
BCC activity minigamesbcc-minigames

A ranch or other activity starts its own minigame when required. Follow its on-screen inputs. If the chore opens but its minigame fails, check this resource and the calling resource in txAdmin.

Your ranch at MacFarlane’s
BCC prompts, callbacks and map markersbcc-utils

Ranches, horses and other BCC activities call these shared services. An RPC error normally includes the name of the activity that called it. Capture that name and the first Lua error above the traceback.

BCC menu interfacefeather-menu

This renders the pages used by ranch and horse resources. Open a ranch or breeding menu to test. If several BCC menus fail together, check feather-menu and the first F8 error.

Your ranch at MacFarlane’s

Bryce Canyon County expansion

Peyote effectsbcc-acidtrip

The county uses a separate Peyote Button item. Buy one under Tools, find a safe outdoor spot and use it from your satchel. It consumes one and starts the configured visual effect or hallucination.

Resource source
Search for salvagebcc-bin

Look for the searchable bin in the configured west-side locations around -4320, -2433. Approach the bin and follow the search prompt. It moves after use and the server limits repeat searches.

Resource source
Use or remove a blindfoldbcc-blindfold

For a first test use /blindfoldme followed by /unblindfoldme. With another player nearby, /blindfold and /unblindfold target the nearest player. The blindfold inventory item also starts the interaction.

Resource source
Buy and operate a boatbcc-boats

Visit Lagras Boats at 2123.95, -551.63, 41.53. Use the dealer prompt, select a hull, check the price, buy it and select your owned boat to launch it. Use the boat menu to return the vessel or access its equipment. Steam boats use fuel.

Resource source
Build a personal wilderness campbcc-camp

Pitch a complete camp: dismount in a wide, flat clearing outside town, away from other camps. Type /SetTent. The preview contains the flag, trader tent, bedroll, campfire, seating, table, storage chest, hitching post, lantern, supply wagon and Cripps.

  1. Walk to move the preview. Use Left/Right to rotate it. Press Enter to save, then wait for the Camp placed message in chat. The preview stays visible while the server confirms. If saving is rejected or times out, read the chat message; the preview remains available to move or cancel with Backspace. If the terrain is too steep or not loaded, move to a flatter clearing.
  2. Hold G beside the flag or Cripps to manage upkeep, members and additional furniture. Cripps opens camp management; he does not run an RDO Trader production business.
  3. Hold G beside the chest for shared camp storage. Only the owner and invited members can open it.
  4. Stand beside the fire and press E or type /cook. Bring a Cooking Pan ($5, general store → Tools) and the ingredients listed by the recipe.
  5. Choose Pack up camp (keep storage) or type /packcamp. This removes the camp from the world while keeping stored items and purchased furniture. Use /SetTent elsewhere to pitch it again.

Existing flag-only camps: pack up once and pitch again to receive the full layout. Included pieces cannot be sold for money. Additional furniture uses the same grounded preview; only purchases recorded by this update receive a refund when removed. The supply wagon is a fixed camp prop.

If an old tent remains after packing up, the server needs the first full restart after this update to clear entities created by the previous version.

Lie down at your tent: stand on foot beside the tent or its bedroll and hold G at Lie down / Rest. Press Backspace at Get up to stand. Rest is available to the owner and camp members. It does not skip time or cure illness. Packing up the camp stops resting.

What can I craft here? The campfire opens food recipes with E, /cook, or the Crafting button in your inventory while you stand beside the fire. Select a recipe, choose Craft, enter the quantity, and wait. Reopen the menu and choose Check Completed Crafting → Collect to receive the items. Keep your Cooking Pan and the exact ingredients in your satchel. The camp table and supply wagon are furniture, not general crafting stations; other recipe categories use their configured stations or craftbooks.

Color regions on the mapbcc-colormap

Staff with permission for command.colormap can use /colormap, select a zone, and adjust its visibility and color. Open the world map to verify the change.

Resource source
County map landmarksbcc-customblips

Open the world map and look for sheriff-office markers. Access to individual markers follows the resource config. Staff can edit the location, label and group restrictions there.

Resource source
Connection-card librarybcc-deferralcards

This lets another resource present a card while a player connects. Server staff can find its examples in the resource folder. Normal joins use the existing server login.

Resource source
Discord integration librarybcc-discord

This provides webhooks to other scripts. A consumer needs a configured webhook to deliver anything. No Discord channel was configured in this expansion.

Resource source
Get an ID or occupational licensebcc-documents

Bring cash to the document clerk in Valentine at -175.29, 631.92, 114.09. Use the clerk prompt and select an Identity Card ($15 initially) or a license. Use the resulting item to show the document. Carry paper for commands that require stationery.

Resource source
Take passage to Guarmabcc-guarma

Visit Saint Denis Port at 2662.75, -1542.85, 44.92. Use the port prompt, pay the $25 outbound fare and follow the boarding menu. Use the Guarma port for the return trip and check its fare before leaving. Annesburg and Quaker’s Cove also have ports.

Resource source
Find holiday giftsbcc-holidays

Look for a gift near the Valentine tree around -311, 797. Approach a gift and use the pickup prompt. Each active gift can be claimed once. The existing county weather continues to control snowfall.

Resource source
Call a law officer or doctorbcc-job-alerts

Type /alertpolice or /alertdoctor. A second player on an eligible job receives the location alert. Test the police call with the Police job and the medical call with doctor.

Resource source
Choose a profession or find workbcc-jobmenu

Visit Valentine Job Center and hold the displayed G prompt. Choose Horse Trainer, Rodeo Clown, Wainwright, Gunsmith or Civilian, read the description and confirm. Gunsmith receives rank 2; the other public choices receive rank 0. Appointed and business employment requires employer/staff release. Activities do not replace your job. Read the job and permissions guide.

Resource source
Track and hunt legendary animalsbcc-legendaries

At the Armadillo hunter press G. Legendary Pronghorn is a starting hunt with zero trust required and a $70 entry fee. Follow the clue waypoint, search the marked area and skin the mission animal. Success awards hunt items and progresses trust. Another hunter may have started the site cooldown.

Resource source
Pets, Attack and Fetchbcc-pets

Adopt an animal at the Valentine shelter, then use /pet or look directly at it within 2.2 metres for the E prompt. Dogs and alligators can attack an aimed target and defend their owner. Dogs can also retrieve small game.

Open the companion guide
Staff player locationsbcc-playerblips

VORP account admins and players with the county.playerblips ACE see character positions on the map. Use a staff character and an ordinary character to check visibility.

Resource source
Wildlife and town populationbcc-popdensity

This runs automatically while players travel. The county starts with density multipliers of 1.0. Staff can adjust animals, pedestrians and traffic separately in the resource config.

Resource source
Travel between mainland townsbcc-portals

At a Portal ticket seller, press G, select a destination, choose cash or gold, and confirm travel. The server computes the fare from distance. Horse riders and their mount travel together; passengers must dismount and wagons are not transported. Destination collision loads before the screen returns. The fare is charged only after the server confirms arrival; a failed transfer returns you to departure without a fare.

Resource source
Form a riding possebcc-posse

Type /posse, create and name a group, then use the posse menu to invite another online player. Check membership together before riding out.

Resource source
Report an in-game problembcc-reports

Type /report, choose the report type, and describe the location and what happened. Staff use /view-reports to review submitted reports.

Resource source
Stage a general-store robberybcc-robbery

As a civilian, run /robbery to enable the activity. At the Valentine general store, fire a shot within the configured starting area. After the encounter, wait at least 30 seconds and use the loot prompts. Law alerts and the site cooldown apply. Keep other players clear during a staff test.

Resource source
Offer goods to townspeoplebcc-sellNPC

Carry coal, water, alcohol or acid and approach an outdoor NPC. Use the sale interaction. The buyer can decline. Coal and water are legal goods. Alcohol and acid can trigger a law alert. The listed unit price for each is $1.

Resource source
Place a storage chestbcc-stashes

Buy a Storage Chest from Tools at a general store and use it from your satchel. Stand beside it and use B to open the inventory. Empty it before using G to pick it up. The starter chest is shared storage.

Resource source
Buy and run a trainbcc-train

Buy and drive: at Valentine Station (-172.9, 629.79), stand within two metres of the railway clerk and hold G. Browse trains, confirm the price/currency, buy and name one, then select it under My Trains and spawn it. Climb into the engine’s driver seat; the driving menu opens there. Select Start Engine and adjust Speed. Use Stop Engine to halt; the menu also offers whistle and track switching. Bag of Coal fuels steam trains; Train Oil repairs condition. Return the train at the station with R. Only one train can be active in each region, and leaving your train by more than 300 metres despawns it.

Inventory and robberies

Stand within five metres of the active engine and press U or use /traininv. Owners open their storage. A non-owner needs a Lockpick and must complete the lockpicking minigame for private storage. Successful entry alerts on-duty law. An empty train has no loot: this steals cargo the owner actually stored, rather than generating money.

  1. Player A buys/spawns a cargo train and stores a test item with U.
  2. Player B brings a Lockpick, stands beside the engine, and presses U.
  3. Complete the lockpick challenge, then take the test cargo. Confirm it left A’s train inventory.

Use /showtrains to locate active trains. Cargo Train 1 is configured at $3,950 cash or 190 gold; check the menu for other models. There are no ambient loot trains in this setup. The installed robbery flow targets player-owned train cargo.

Resource source
Check your playtimebcc-userlog

Type /playtime, then /lastsession to compare your total and previous session. Staff can use /userLog for the management menu.

Resource source
Vehicle cleanupbcc-vehiclefixes

This runs in the background. It cleans up stuck wagon components and suppresses ambient NPC boats. Use the wagon and boat dealer walkthroughs to test owned vehicles.

Resource source
Resource version checksbcc-versioner

Staff can read version messages in Live Console as resources start. The helper checks releases. Updates are applied separately.

Resource source
Own a wagon and haul goodsbcc-wagons

Visit Valentine Wagons near -383.46, 792.91, 115.81. Press G at the dealer, choose an affordable wagon, pay and name it. Select it in your owned wagons. Outside in clear space press J to call it. Use the wagon menu for storage and /wagonReturn to put it away. A repair hammer is sold under Tools.

Resource source
Defend a camp against banditsbcc-waves

Visit the Lakay Bandit Camp marker near 2256.46, -772.11. Start the mission at the marker, survive each enemy wave and use the reward chest after the final wave. The site has a cooldown. Bring ammunition and a second rider for your first attempt.

Resource source
Activity progress barsfeather-progressbar

Start a camp or boat action that takes time. Watch the bar to completion before moving on. A blank progress bar across several activities is a reason to check this dependency.

Resource source

VORP resources

Animations for other scriptsvorp_animations

Gameplay scripts can request predefined animations with props or scenarios. The resource is an animation library. Its /startanimation developer workflow requires DevTools, which is off in the supplied config.

Property, mail and town life
Hair and beard stylesvorp_barbershop

At the Valentine barber at -307.51, 813.96, 118.99, approach the chair, preview a change and confirm. The configured price there is $10. Check appearance after reconnecting.

Property, mail and town life
Character creation and selectionvorp_character

Create or select your character when joining. Use the same character when returning to a ranch, bank or stable. Staff should use its persistent character ID when assigning house ownership.

First night in Valentine
Character data, jobs, cash and staff commandsvorp_core

Use /myJob and /playerMenu for your character. Staff can assign a job, cash or test items to a current server ID. Check the target's notification and balance after each command.

Search crawfish holesvorp_crawfish

Visit the hole near 2021.29, -1789.33, 40.52 and use the search prompt. Holes have no map blips. If searching throws a progressBars export error, the config selects the legacy progress bar (1); the enabled Deadwater resource is vorp_progressbar (option 2).

Water, farming, gathering and crafting
Rod, bait and catching fishvorp_fishing

Equip your fishing rod at the water before using bait from inventory. Follow the prompts to cast, hook, reel and finish. The Blackwater fishing shop stocks the rod and bread bait.

Water, farming, gathering and crafting
Gather plants and fruitvorp_herbs

At a supported plant hold R on the Plants prompt. Try the configured Apple Tree near 2027.04, -845.69, 43.03. Check your inventory after the gathering action.

Water, farming, gathering and crafting
Animal rewards and butchersvorp_hunting

Hunt and skin animals or take an eligible carcass to the Valentine Butcher. Bring the carcass to the prompt and use G to sell. This butcher is available to civilians in the supplied configuration.

Water, farming, gathering and crafting
Staff interior inspectionvorp_imapviewtool

txAdmin showed this installed tool running; it is absent from the explicit ensure list. Its developer command /toggleIplView shows nearby interior placements. Use it on a development copy for map troubleshooting.

Text and number entryvorp_inputs

Menus use this resource to ask for a price, quantity or name. Test it from a menu that requests input, such as a staff action. A blank input box across multiple menus is a reason to check its client errors.

Satchel, items, weapons and hotbarvorp_inventory

Press I to open the satchel. Assign usable food, water or medicine to a hotbar slot, then hold Alt and press 1–5 to use that slot. X toggles the hotbar display. Hotbar use runs the same item action as the satchel. /hotbarpos moves the hotbar independently of hunger and thirst.

Ammunition: use an ammunition box to add compatible rounds to your reserve. Equip the gun and use the normal Reload control, as in Red Dead Online; do not load rounds one at a time through the inventory. Weapons of the same ammunition type share that reserve. Previously loaded rounds in carried weapons are recovered at the first login after this update. If an old loaded weapon was in storage during the update, carry it and reconnect once to recover its old clip into reserve; those rounds remain stored until conversion.

First night in Valentine
Shared VORP functionsvorp_lib

VORP resources use this library for common behavior. Check that it is started when several VORP activities fail with an export error.

Search defeated NPCsvorp_lootnpcs

After a fight, approach a lootable fallen NPC and use the game's loot interaction. Item outcomes are chance-based. Check your satchel and cash after a successful search.

Property, mail and town life
Chop trees and gather woodvorp_lumberjack

Use the hatchet inventory tool at a supported tree outside town. Space starts chopping, left click swings and F stops. Tool breakage and repeat-node cooldowns can affect later attempts.

Water, farming, gathering and crafting
Shared VORP menusvorp_menu

General stores and multiple other VORP resources render through this menu. A working shop prompt followed by no menu is a good reason to inspect F8 and vorp_menu.

County Miningcounty_mining

Replaces VORP’s unmarked rock mining with four mapped mines, 22 deposits, processing and persistent personal sacks. Open /mining for directions. The old VORP mining resource is disabled.

Start mining: equipment, routes and processing
Triggered outlaw ambushesvorp_outlaws

Travel through a configured ambush site with a friend. One trigger is at -1406.96, -965.50, 61.75. The resource rolls a chance and enforces a cooldown, so a single visit may be quiet.

Property, mail and town life
Paid postal routesvorp_postman

Visit the Valentine postal office by -174.41, 633.30, 114.09. Press Space at the job prompt to start a postal shift and follow the route markers. The route data includes Spanish office and destination names. Delivery jobs and player telegrams use different resources.

Property, mail and town life
Timed activity displayvorp_progressbar

A script starts this display during a timed action. Follow the activity until the timer ends. A missing progress bar can be a dependency mismatch in the calling activity.

Legacy VORP compatibilityvorp_utils

Older scripts may call these utilities. This resource is marked deprecated in the recipe. Resource authors use vorp_lib for new integrations.

Character walking stylesvorp_walkanim

Open /walkanim and choose a style. Walk a short distance to see the result. /walkSlow is the configured slow-walk command.

Property, mail and town life
Gunsmith workbenchesvorp_weaponsv2

Customization: gunsmith or rguns grade 2+, equipped owned weapon, hold G at the Valentine or Rhodes bench. Give the gunsmith two metres of space. Crafting requires grade 1+.

Gunsmith walkthrough

World and server resources

Proximity voicepma-voice

Choose a working microphone and push-to-talk binding in RedM settings. Have two characters speak together, move apart and compare audibility.

First night in Valentine
Shared weather and game timeweathersync

Two players in the same place should see the same conditions. Staff with the weather ACEs can use the resource's commands. In-game time determines when public shops open.

Map interiors and placementsredm-ipls

Enter a configured interior with two characters and check that both see the same building. The resource streams interior placements automatically.

Moonshine interiorsmoonshine_interiors

Provides interior assets for the map. A streamed moonshine building alone does not configure a production job, recipes or a seller.

Character model correctionfemale_body_fix

Applies the character-model fix automatically. Check a female character's appearance after changing outfit and reconnecting.

Gameplay areas and boundariesPolyZone

Other resources can use defined shapes to detect entering or leaving areas. Diagnose a missing zone action in the consuming resource as well as this dependency.

Timed skill challengessyn_minigame

Activities invoke this minigame as needed. For example, test mining or chopping and follow the displayed inputs.

Lockpicking minigamelockpick

Provides the startLockpick export to activities that call it. A door needs a resource configured to offer lockpicking before a player sees this minigame.

MariaDB persistenceoxmysql

Supplies database access for characters, horses, ranches and transactions. If records fail to save, check the first oxmysql error and the resource named in its query.

Map and game-mode loadingmapmanager

Part of the RedM base installation. Developers use it to load the game mode and map.

Spawn supportspawnmanager

Supports the spawn flow. Verify two players reach character selection and spawn into the world after joining.

Base RedM map resourceredm-map-one

Loads the base map used by this recipe. Ride between towns and compare the world with another player.

Connection capacityhardcap

Handles server-capacity checks on connection. A Connecting line means a connection began. Use the later join or disconnect record to determine its outcome.

Supplies, moonshine and golden cores

At NPC general stores, buy Fertilizer ($2), Soap Bar ($2), and Skoal ($5). Use the Sell menu to sell apple, corn and other configured moonshine varieties for $10 per bottle. Player-owned shops set their own stock and prices. Street buyers also accept moonshine, subject to the existing law restrictions.

Use moonshine from inventory to become intoxicated; repeated drinks increase the effect and can cause a blackout. Skoal restores 20 health-core points and grants a three-minute golden health core. Salted Big Game Dish, Salted Game Dish and Breakfast grant a three-minute golden health core. Coffee and Chocolate Coffee grant a two-minute golden stamina core. Buffs refresh rather than stacking indefinitely; these are game effects, not currency payouts.

Fertilizer also comes from ranch manure chores. Soap Bar is the item accepted by BCC Water; the current server allows washing without requiring soap. This update requires a server restart. Its live shop and effect behavior is awaiting player verification.

Using bathtubs

Stand on foot beside a bathtub and use Take a bath (L). Recognized map tubs, house furniture and editor-placed tubs work without a separate housing record. Bathing takes 20 seconds, is free, and restores cleanliness to 100%. Backspace cancels. Generic tubs use a fade while washing; town bath anchors retain their bathing animation. A custom map with an unknown tub model needs that model added to the tub list.

Quick-use items and horse equipment

Food, drinks and medicine on the hotbar

  1. Open your inventory and drag a usable food, water or medicine item into one of the five hotbar slots.
  2. Close the inventory. Hold Left Alt and press 1–5 for that slot. A single press uses the normal item handler; its normal cooldown and requirements still apply.
  3. Refill and reassign the slot if its stack runs out. X toggles the bar display; hold Alt to activate a slot. Use /hotbarpos to move the bar.

Removing stable-bought equipment

Choose your horse in the appearance editor, open the relevant Tack or Cosmetics category, select Remove, then Save appearance. This hides that category on the called horse too, including stable purchases. It does not sell the item or refund its price. Choose a new style in that category to replace the removal. Discarding your preview keeps the saved appearance.

← All activities

Hotels: a room of your own

Open /guide → Find an activity → Hotels & games and choose a hotel route. Dismount at its desk and press E. Multiple players can rent the same hotel; each character gets a separate private room.

  1. Book a room.Room → Rent room. The starting rate is $40 for 24 real-world hours, including time offline. Owners can change future rates. Extend an active booking from the same desk.
  2. Enter and use storage.Choose Enter room. Inside press E for Room menu, then Open storage or Leave room. All hotels currently use the existing furnished Valentine room template in a private instance; leaving returns you to the hotel you booked.
  3. Keep your belongings.Expired bookings do not delete stored items. Renew to access them. Existing permanent BCC rooms remain permanent and keep their original chest. An interrupted visit is returned to its hotel desk after character selection. Emergency exit: /leaveroom.
  4. Buy a hotel business.Business → Review hotel purchase → confirm $5,000. The owner sets the nightly rate from $5 to $100 and receives 80% of each new rental. Ownership does not include a free personal room. There is no resale menu in this release.
  5. Collect income.Choose Collect cash at any county hotel desk or the cemetery antiquities point. Income is held for your character until collected, including while offline.

Play roulette · Homes and banking

← All activities

A round of roulette

At a county hotel desk press E and choose Roulette. This is a shared, menu-based European roulette game with an animated result display, not a streamed physical roulette table. It uses VORP in-game cash only.

  1. Choose your bet.Select a number from 0–36, a color, odd/even, low/high, a dozen or a column. Low is 1–18; high is 19–36. Columns are 1/4/7…, 2/5/8… and 3/6/9….
  2. Place a stake before the timer ends.Bet $1–$20 at a time, up to $100 total per character in a round. Each hotel shares a 30-second betting window. Stakes are taken when the server accepts them; accepted bets cannot be cancelled.
  3. See the result.The server settles the round after betting closes. Refresh the round to see your saved return and the next betting window. Zero loses all outside bets.
  4. Collect your return.Exact number returns 36× your stake; color, odd/even or low/high returns 2×; dozen or column returns 3×. These totals include your stake. Choose Collect cash. Results persist if you close the menu or disconnect.

If the resource restarts before a round settles, its committed stakes become refundable collection credit once startup recovery runs. The server decides outcomes and payments.

← All activities

Grave digging and antiquities

Use /guide → Find an activity → Rhodes cemetery · Digging & antiquities to set a route. Eight configured plots are available in this first release. There is no paid-edition daily cap.

  1. Get a shovel.At the marked Cemetery antiquities trading point press E → Buy shovel ($15). Carry the shovel; it is a tool, not an item you activate in inventory.
  2. Search a grave.Stand on foot beside one of the eight plots until Dig grave appears. Press E and remain beside it for 35 seconds. Backspace cancels. Moving away, dying or disconnecting cancels the dig.
  3. Expect consequences.A grave disturbance report goes to configured law jobs. A completed plot rests for two hours, including after a restart. Another plot can be searched immediately. Some graves contain nothing valuable.
  4. Sell what you find.Coins, rings and keepsakes are saved in your character’s Finds satchel, separate from normal inventory. Return to the trading point, choose Sell all finds, then Collect cash. Sale values are $8, $14 and $20 respectively.

One player can dig a plot at a time. No grave reward is granted for an unfinished search.

← All activities

County Gunsmith

Make a weapon your own with a live, rotatable preview. Supported parts depend on the weapon: sights, rifling, barrels, metals, grips, wraps, engravings and variants. All payments use VORP cash.

  1. Visit a workbench.Use /guide → Find an activity → Valentine or Rhodes Gunsmith. Stand on foot beside the customization bench and press G for Gunsmith workbench. /gunsmith also opens it when beside a bench.
  2. Select your own gun.Choose a weapon from the dropdown. The serial and weapon number identify the exact gun being changed. You keep it in your inventory; you do not hand it to the smith.
  3. Preview your design.Choose from the Parts, Metals, Grips, Wraps, Engravings and Variants tabs. Only supported tabs appear. Rotate, tilt and zoom with the preview controls. Factory default / remove clears a customization; Undo changes restores the saved preview. Closing without payment leaves the gun unchanged.
  4. Review the price.Review changes lists the changed parts and their costs. Already fitted parts are not charged again. Qualified gunsmiths may customize their own weapons for parts cost.
  5. Hire a gunsmith.Other customers choose a nearby qualified smith and request a labor quote. The smith opens Work orders and sets a whole-dollar charge from $0 to $500. The customer sees the parts, labor and total and must approve before cash is taken. Both must stay within four metres of the bench; quotes expire after three minutes.
  6. Save and collect.Approve & pay saves to that weapon. The smith collects labor from Work orders → Collect earnings / refunds. Payments interrupted by a server crash may need staff review; do not repeat an uncertain purchase.

Profession requirements: Choose Gunsmith at the Valentine Job Center, or have staff choose Gunsmith in Assign profession. The required framework grade is set automatically. Ordinary players may browse and request work. Existing VORP weapon crafting remains separate and is included in the Gunsmith role; BCC counters still sell guns.

Locations: Valentine (−277.22, 778.922, 119.50); Rhodes (1327.09, −1321.91, 77.88). Parts retain the existing county prices: variants $100, sights/scopes $100, rifling/barrels $50, wraps $15 and wrap colors $5. Prices for metals and engravings are displayed per option.

← All activities

Town government & county court

Open /government (or /court) and choose a town at the top. Appointments belong to your character and do not replace your regular job. These are admin-appointed offices initially.

Appoint officials

  1. Mayors, Sheriffs and court officers are appointed by staff. Contact staff to request an appointment.
  2. Town offices:each town has one mayor, up to three council members and two clerks. A mayor can appoint or revoke their own council and clerks. Only staff appoint mayors and court officers.
  3. County offices:judges, prosecutors and attorneys serve every configured town. Judges cannot simultaneously serve as law, prosecutors or attorneys. Another judge must hear any case involving the judge as a party or defense counsel.
  4. Replace an official:use Revoke appointment, then appoint their replacement. This works even when the outgoing official is offline.

Town business

Town notices:officials publish announcements and propose ordinances. The mayor reviews a proposal and selects Enact ordinance. Ordinances are written roleplay rules; publishing one does not automatically change taxes or shop prices.

Petitions:residents submit a subject and request. The author and that town’s officials can read it. Officials choose Respond & resolve. There is room for five open petitions per character.

A Sheriff for each county seat

Each county seat has its own staff-appointed Sheriff. The civic appointment and law employment are separate; neither can be claimed at the Job Center. Ask staff about a vacancy.

Bring a case to court

  1. File a case:County court → File a case. Select the defendant’s online character, enter a title and complaint. Filing does not arrest or fine anyone.
  2. Prepare the file:open the case to add written statements and evidence. The defendant or judge can select an appointed attorney as defense counsel. Parties, selected counsel, law, judges and prosecutors can read the case; ordinary residents and town officials cannot browse private files.
  3. Schedule the hearing:an uninvolved judge records date, time zone and location. Attend the hearing in roleplay. The schedule does not teleport anyone or send automatic reminders.
  4. Record judgment:the judge selects Guilty, Acquitted or Dismissed and gives written reasons. This closes evidence submission.
  5. Issue an order:a guilty verdict allows a jail sentence of 1–60 real minutes. A judge can also explicitly order release from the current jail sentence. Review other cases before issuing a release. Unserved orders can be cancelled.
  6. Law serves the order:bring the named defendant to the sheriff station in the case town. Open the case → Serve order → select that defendant → confirm. Both officer and defendant must be present. BCC Law places the prisoner and manages the existing countdown and release. The same order cannot be served twice.

There are no automatic taxes, court fines, salaries or elections in this first version. Staff can review the Audit trail for appointments, decisions and served orders. Configured towns: Valentine, Rhodes, Saint Denis, Strawberry, Blackwater, Armadillo, Tumbleweed and Annesburg.

Wanted-person delivery

NPC contracts last 30 minutes. Go to the red last-sighting route, capture the suspect with a lasso and hogtie them for the higher live reward, or transport the actual body. At a town sheriff entrance, remove them from your horse and put them on the ground. Stand beside them and press G — Deliver wanted person. Wait for the custody check. Living prisoners go to jail; dead bodies pay the lower reward. A timed-out check keeps your contract active so you can retry. Brief streaming interruptions and travel position changes no longer automatically cancel the contract.

Your county beyond the game

The community is now Deadwater County RP. Open /rules for the approved rules; /adminguide remains staff-only.

Link Discord

  1. In Discord, accept the rules using the existing ✅ reaction.
  2. Run /linkgame code. The code is private and expires after ten minutes.
  3. On the character you want linked, run /linkdiscord CODE in game.

Job roles synchronize both ways for Law, Medical, Press, Horse Trainer, Rodeo Clown, Wainwright and Gunsmith. A Discord job-role assignment affects your linked character, not all your characters. Removing that role removes the matching job. Higher ranks are managed in game. Ranch and business ownership remain in their ownership systems.

Government office labels reflect actual appointments. Mayor and Sheriff elections take place in the Discord elections channel. Citizens with linked accounts may cast one ballot per game account and change it before closing. Ties keep the incumbent until a new election.

Use /discordreport Your description to send a private staff report. This does not replace the existing in-game report menu. Newspapers, wanted boards and rodeo notices publish to the community automatically. Portraits rendered by the game are still viewed in game.